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Recent reviews by Curry_Asuka

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3 people found this review helpful
32.0 hrs on record (24.8 hrs at review time)
Early Access Review
对于模拟经营类游戏爱好者来说这款游戏非常棒。

先说优点:
1.很像人类一败涂地的画风,很萌很卡通。
2.当企业运行到一段时间之后开始盈利就可以放置play了;
3.游戏完全地诠释了流水线、生产线这个概念,一个产品并不单单是收集原材料,然后放进工厂加工出厂那么简单,他需要从原料出产地运到加工中心,如果没有进一步加工的工厂这时就需要卖掉了,如果有,那就还需要进一步深加工从而使利益最大化;
4.一件产品是用很多的原材料组合而成,而且有的是跨科技树的产品,这点很真实,一个工厂开工生产出了科技树最高的东西时的成就感非常强烈。

再说一下缺点
1.游戏很吃电脑配置,有的时候储存,都不敢做任何事,双手离开键盘鼠标,然后程序就崩溃了;
2.不是很友好的教程,许多东西还需要自己进行摸索;
3.汉化的确不是很完整,而且有的翻译稍显生硬,或者看不懂意思。
一些建议:
1.齐柏林飞艇的造价和铁路的一样,但是铁路需要铺设轨道,铁路如果要跨多个地区需要购买通行证,而两点之间直线最短。齐柏林可以极限压缩运营成本,而且两者都是三级的科技,相对比而言齐柏林的运营成本更低一些,效率更高,建议作者把齐柏林的科技等级再提高或者将火车的运营费用,或者运载能力提升一下,让两者拉开差距。
2.我玩了一天,理解到游戏的核心玩法大概是变着法子把原材料加工步骤增多,提高销售额,举个栗子,我可以在A市购买许可证购买A的煤炭用齐柏林运回B市,再在C市用同样的方法把铁矿运回B市,在B市进行铁矿的深加工,压缩货车的出车费用,这些仅限于不可再生资源的加工。食品之类的在一个地形比较平坦的城市里也无所谓那一点出车费了。
3.优化教程。游戏的核心玩法不是教程里围绕着仓库的,教程给了我极大的误导,尤其在distribution这个环节。诚然,有了仓库自动化管理会很省心,但是一个问题就是仓库系统很弱智,不嫩个性化管理,就造成了浪费,一个例子,小麦产出可以直接设置到面粉工厂,可以设置数量,多余的可以直接在小麦农田里面卖到商店。那么问题来了,引入了仓库,小麦默认运输到仓库然后再分发到工厂,剩余的还是需要自己设置,而且占了仓库配给的一个空位,经历了仓库的一个环节,从仓库把小麦运往工厂是需要出车费的,就是说这一趟下来,小麦农场有一次出车费,到仓库又有一次出车费,等于变相增加了成本。

总结:很棒的一款模拟经营游戏,创意很新颖,如果能引入更加直观和宏观的管理系统,这款游戏一定大卖。

-----------------------------------------WARING------------------------------------------
The following comments was translated by Google translater based on above comments, just because I'm lazy.
If you have any questions about the meaning of those comments, please do not hesitate to contact me.
----------------------------------------Comments----------------------------------------

This game is great for simulation business game lovers.

Let me talk about the advantages:
1. It's like aHuman: Fall Flat style, very cute.
2. When the company runs for a period of time and starts to profit, you can place that;
3. The game completely explains the concept of assembly line and production line. A product is not just a collection of raw materials, and put it into the factory. It needs to be transported from the raw material source to the processing center, if there is no further processing factory. It needs to be sold, and if so, further deep processing is needed to maximize the benefits;
4. A product is made up of a combination of many raw materials, and some are products that cross the technology tree. This is very real. The sense of accomplishment is very strong when a factory starts producing the highest thing in the technology tree.

Let me talk about the disadvantages
1. The game is not computer-friendly, sometimes when I stored, I do not dare to do anything, hands off the keyboard and mouse, and then the program crashes;
2. Not a very friendly tutorial, many things need to be explored by themselves;
3. Chineseization is not very complete, and some translations are slightly stiff or do not understand meaning.
some advices:
1. The cost of the Zeppelin airship is the same as that of the railway, but the railway needs to be laid. If the railway wants to buy a pass across multiple regions, the line between the two points is the shortest. Zeppelin can limit the operating costs, and both are three-level technology. Compared to Zeppelin's lower operating costs and higher efficiency, it is recommended that the authors increase Zeppelin's technology level or train operations. The cost, or capacity to carry it up, let the two open the gap.
2. I played for a day and realized that the core gameplay of the game is probably changing the way to increase the processing steps of raw materials, increase sales, and give a chestnut. I can buy a license in the city A to buy the coal of A and send it back to B. In the city, the city uses the same method to transport the iron ore back to the B city. In the B city, the iron ore is deep processed, and the cost of the truck is reduced. These are limited to the processing of non-renewable resources. Food and the like do not matter in a city with a flat terrain.
3. Optimize the tutorial. The core gameplay of the game is not around the warehouse in the tutorial. The tutorial gave me a great misleading, especially in the distribution section. It is true that warehouse automation management will be very worry-free, but one problem is that the warehouse system is very mentally handicapped, and the management of the individual is not wasteful. As an example, the wheat output can be directly set to the flour mill, and the quantity can be set. You can sell it directly to the store in the wheat field. Then the problem came, the warehouse was introduced, the wheat was transported to the warehouse by default and then distributed to the factory. The rest still needs to be set up by itself, and it takes up an empty space in the warehouse. It has gone through a link in the warehouse, and the wheat is transported from the warehouse to the factory. If you need to pay the fare, it means that the wheat farm has a fare for the trip, and there is another fare to the warehouse, which is equivalent to increasing the cost in disguise.

Summary: A great simulation game, the idea is very innovative, if you can introduce a more intuitive and macro management system, this game must be sold well.
Posted 1 January, 2019.
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10.5 hrs on record
2天打通全部,但是为什么制作组要在最后彩蛋章节安插谢法臣老师的地下室,能不能让我安安静静地吃狗粮?
最后没有告诉真相,因为,克洛伊已经失去了父亲,我的确不想再让爱的人体会这种痛苦。
奶一口续作是前夕到正传之间的故事线。
Posted 15 January, 2018.
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14 people found this review helpful
1 person found this review funny
23.4 hrs on record (18.0 hrs at review time)
非常棒的一款全面战争类的游戏,没有很多复杂的内政设定,大大简化了游戏,从而把重心放在战术策略上。
游戏出彩的地方我觉得就是武器可以自定义,同样是散兵 ,有狙击步枪可以用,有的只能用鸟铳,狙击步枪数量少的可怜。
武器方面,和前面散兵一样的,还有步兵,炮兵,骑兵。
但是骑兵很鸡肋,并没有什么卵用。然后偷袭对面炮兵阵地,都能死一半多。
每一个兵科还可以根据自定义的武器发挥不同的效果。
还可以自定义部队的名字,比方说我就把自己的炮兵改成了二营。
让我惊讶的是部队的指挥官会阵亡的,好不容易从少校培养到准将,然后嗝屁了。指挥官没技能也是有点蛋疼。
不得不重新培养或者花声望点数从老家里面买准将。
讲一点小策略吧,跟英雄连似的,你一定得找掩体。掩体有很高的防御加成。
地图提供的掩体点,就是可以进去防御的点,类似于星际里面人族的机枪堡垒,千万不要进去。
防御加成还没有周围小树林高。
想躺赢的就是开局看地图,散兵放出去侦查动向,大部队埋伏在必经之路的边缘,切记让敌人在开阔地来打在树林里躲着的你。
Posted 16 July, 2017.
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No one has rated this review as helpful yet
114.3 hrs on record (67.0 hrs at review time)
游戏刚出来的时候玩了80多个小时,尝试过各种条件通关之后就没有再玩下去的动力了。
再一方面,吃了2K预购黄金版这波屎,1年之内所有DLC都没有任何诚意,现在跟我讲出新DLC加新文明新奇观了,好了我的黄金版免费DLC到期了。
以后2K的游戏再也不碰预购了。
Posted 22 October, 2016. Last edited 28 November, 2017.
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21.2 hrs on record (20.3 hrs at review time)
以下评测含有剧透,请酌情观看。
其实大部分玩家们玩文字冒险类游戏最大的心理障碍是所谓追求完美和good ending。那种玩GalGame追求全CG存档的除外
如果说玩Life is Strange之类的游戏第一遍不看攻略完全按照自己的想法选择的话,我想没有几个人能够内心不纠结地去选择每一个选项。
如果说生活是一本书,翻过去就算翻过去了,可能没有人会有Max一样时间回溯的能力,世界上也没有后悔药可以吃的。
在故事的最后一个选项,我纠结了一个小时。期间喝了瓶二锅头,抽了半包烟……最后还是选择了毁灭阿卡迪亚湾
在毁灭周围世界和毁灭你的朋友之间你选择什么?我选择让周围的世界毁灭。毕竟小镇可以重建,但是金钱买不来友情。
正如一些哲学家所说白学家拖出去打死艺术来源于生活。游戏可能为了是会反映出现实中一些无法反映的事情而被创作,然而游戏比电影更有带入感。
不管像本作Max的时间回溯也好,像命运石之门伦太郎的时光机也罢,种种类似于“时间跳跃的死循环”的艺术作品层出不穷并获得很高的评价的原因,我想应该是现代人对于已经发生了的无法挽回的事实的无奈吧。
所以说本作内的选项,就像人生做了一些选择,整条路都不一样了。不能说这些选项孰对孰错,对错只是基于一个人的生活阅历以及世界观价值观人生观的“事后诸葛”而已事后……哪里不对
对于想完整体验整部游戏的同学给你们一个建议,抛开所谓的对与错,按照你们自己的想法,不要看什么完美攻略,尽情体验这部优秀的时间穿越作品吧。毕竟本作没有太多像恋爱冒险类游戏一般的人物好感度的硬性设定。(不是绝对没有,像维多利亚、弗兰克他们可能会有)
最后,附上汉化补丁地址:http://steamproxy.com/steamstore 汉化补丁并不完美,在过场动画的时候字幕会有乱码,但是对于听力能过CET4的同学来说听懂并不难。
强烈推荐。
Posted 12 April, 2016.
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0.3 hrs on record
没有GTX 4路泰坦就想玩这个游戏?我简直笑出声!
Posted 25 February, 2016.
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Showing 11-16 of 16 entries