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Recent reviews by Crux

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1 person found this review helpful
16.8 hrs on record (8.1 hrs at review time)
Runs fine on my rig, think people just forget how much it has going on and expect to run High/Max on things that simply can't.

Back in minecraft's release days it looked like crap but only ran on the best, this is another game-scale step.

Running mostly Mid, V-Sync off. FX-8320 3.5ghz, R9 390, 16GB RAM
Posted 12 August, 2016.
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102.1 hrs on record
To start I will say I haven't played this in awhile, last I played was right after the angel faction was added in, so as far as current balance and such, I can't say much.

What I CAN say is this is one of the best digital TCGs. I watch Hearthstone and other crap dTCGs get all the attention and fame while Infinity Wars is often overlooked.

IW is my favorite TCG hands down, difital or not. I like the structure, and the card animations and such really add that extra bit of flare any physical TCG can't bring. Proper deck building takes intelligence, as well as playing a great match, it's not a game for the dumb.

Most of the bad reviews I've seen for IW have been people who either:
A:Complain that it works like a TCG (Complaining about booster packs or trading)
or
B:Don't seem to be big fans of TCGs (Complaining that all there is to do is "play")

I played it a lot and never saw any downsides aside from being scared to play ranked and lose what little ranked progress I had made, lol.
Posted 20 July, 2015.
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48.0 hrs on record
I think a majority of the hate for this game is due to past things. I came in not too long ago, paid $1.50 for it (why not?) and have HIGHLY enjoyed it since. People want to compare it to DayZ, or Rust, or other zombie/survival games. It's not DayZ for starts, it has more of a "game" feel and less of the "hardcore survival" aspect.

I like the skill tree for character. I like the zombie behavior, detection meter, the fact you can approach one crouched, swing your weapon to get it's attention and lore it in, to pick them off one by one.
I like how the zombies remain in the areas worth noting (around some cars in the road, towns, a crashed plane, etc) but between those places you get a zombie free enviroment.
I like the fact loot has a glowing outline when you close, and a large easy to read name/interact pop-up. Is it realistic? No...it's a game.
I'm NOT a fan of PvP, or people who will just kill others...however the community is not ALL that bad (compared to my Rust/DayZ experiences) and on most private PVE servers, you don't have to worry as much.
I went and even got a server, for me and my RP buddies. RP can add a lot to a storyless multiplayer game.

I'm not saying it's the GREATEST ZOMBIE GAME EVER (State of Decay is ;) ) but it's not as bad as people say.
I haven't seen a single hacker, experienced NO crashes aside from when CLOSING the game (big deal), and no bugs outside of the somewhat buggy vehicles, which they are reworking.

It's NOT pay-to-win. You can use real $$ to buy in-game $, but IG$ can only be used for SOME melee weapons, food/water, equipment, and gun ammo/attachments. You have to FIND the better melee weapons and ANY guns.

These guys deserve at LEAST enough support to get the game finished to where they want it. I want to see California make it out of testing, vehicles to be finished, maybe even more things added/smoothed out.

ALSO people mention FPS/Performance issues...I have none running the game on Ultra with AA. Specs: A8-5600k APU, 8GB 1866mhz RAM, HD 7870 graphics.

That's my two cents. If you haven't played it in awhile, give it another try. If it's on sale for $1.50, give it a shot. Hell even at $15 I'd say you'll at least get your moneys worth. Lot's of people pay $30-$60 for a game with only 24 hours worth of game.
Posted 18 March, 2014.
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5.8 hrs on record
I have to say, this makes me feel less annoyed by the lack of GTAV's Online for PC.
For $3 you can play this crazyiness, for $6 you can have JC, JC2, all DLC and THIS.....hop on this sale, and even at the "Full price" once sale ends, still seems worth the $$$.
Posted 17 December, 2013.
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Showing 1-4 of 4 entries