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Käyttäjän Jay8454 viimeaikaiset arvostelut

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Näytetään 1–10 / 31
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 14.8 tuntia (8.1 tuntia arvostelun laatimishetkellä)
Small maps!
Julkaistu 25. heinäkuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 1,798.6 tuntia (129.4 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
It's what I wished Minecraft became... I choose the Miner and Machinist paths and it's very intensive and demanding but I am up for a challenge and it is. The game is like a model of RL and scale of earth very small you have to wrap your mind around that and you will slide into the immersion of the game. You do have to have others play or the game can't progress because they have to pick other skills such as Logger, Carpenter, Baker, Butcher, and others you need all these to come into play to progress.
Julkaistu 12. helmikuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 21.5 tuntia (7.3 tuntia arvostelun laatimishetkellä)
Cool Game it's more fun than Atlas.
Julkaistu 22. lokakuuta 2023
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 61.3 tuntia (5.1 tuntia arvostelun laatimishetkellä)
It's like the other Age *** runs smooth and well put together smart AI to play against.
Julkaistu 2. elokuuta 2023
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 28.5 tuntia (11.8 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
It's a lot of fun progress is slow but enjoyable careful of the clipping mountains!
Julkaistu 3. tammikuuta 2023
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 1,220.3 tuntia (1,051.3 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
-Arma Reforger, Still Love It, But It’s Struggling Right Now

I’ve been a long-time fan of the Arma series, and I still love what Reforger wants to be. But lately, it’s a frustrating ride, and not for lack of trying on my end. The problems are stacking up.

Console Player Behavior
Teamwork and communication have really taken a hit. Compared to the old-school PC crowd, the console player base feels more chaotic, less coordinated, and often outright toxic. It’s especially rough on the US side, where most new or inexperienced players tend to land — and let’s be real, many just aren’t good at the game. It kills the immersion for those of us playing with strategy, squad cohesion, or realism in mind.

Overmodded Servers & Stability Issues
Mods are a core part of Arma, no argument there, but many server owners go way overboard. Between bloated mod packs and poor optimization, crashes and instability have become the norm. And the recent patch or expansion made it worse.

You can usually reconnect (around 76% of the time), but about 15% of the time you lose gear, get kicked out of your squad, or worst of all, end up stuck in a server queue just trying to get back in. If you were lone-wolfing or doing a stealth op for fun or lore, you’re suddenly out of sync and frustrated. Immersive play is suffering, big time.

And it’s not just modded servers. Even vanilla and private servers, and yes, the official ones too — are riddled with crashing issues right now. It’s out of hand, and it has to be addressed.

Radio Spawning & Coordination – From Suspect to Strategic
At first, I suspected some kind of exploit, that enemies could eavesdrop on radio comms. Turns out, they can. But it’s actually part of the game’s depth.

Here’s what I’ve learned:
There are two primary uses for radios in Reforger:

Lore-style teleportation, Place a radio somewhere in the field, and as long as it’s still there, you can teleport to it from a friendly base that can afford your loadout. It’s immersive and useful for regrouping or continuing a stealthy operation.

Supply-based respawning, If the radio is near a supply pile (deployed outside of a vehicle loaded with supplies), it can draw gear from that pile and respawn players with their kit. It’s a more “gamey” but practical way to sustain forward operations.

Each method has a cooldown (~10 minutes), and both offer strategic depth. I’ve come to appreciate this system a lot more, but most players don’t understand it, and there’s little in-game guidance. A tutorial or better UI hints would help immensely.

But here’s the twist: radio eavesdropping is real. Every player spawns with a personal radio, and if they die, enemies can pick it up and tune in. Some server settings even allow players to respond back to enemy team channels, sowing confusion and feeding misinformation. This isn’t necessarily broken, it’s actually pretty cool in a realism sense, but again, it needs to be clearly explained and properly moderated to prevent abuse.

Faction Imbalance
Russia used to win consistently despite “inferior” gear, mostly due to better teamwork. But now something feels off. Whether it’s balance changes or just a shift in player habits, matches have started to feel completely one-sided. That kind of imbalance sucks the fun out for everyone, regardless of team.

Final Thoughts
I still believe in what Arma Reforger is trying to do. The realism, the scale, the squad-based coordination, that’s why I keep logging in. But right now, it feels like the game is veering off course.

The crash issues, even on vanilla and official servers, are unacceptable. The imbalance and poor communication around core mechanics like radios are hurting the experience. And the quality of players has taken a nosedive with the wrong kind of crowd showing up and staying loud.

Please don’t let this become another Atlas, where the most vocal, least-invested players steer the devs into watering it all down. Reforger can still be great. But something’s gotta change, soon. When will we see the FIA in a APC?
Julkaistu 6. elokuuta 2022 Viimeksi muokattu 13. heinäkuuta.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 199.7 tuntia (19.2 tuntia arvostelun laatimishetkellä)
It awesome it keeps you busy, I bit of a learning curve nothing Youtube can't help with.
Julkaistu 3. lokakuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 12.9 tuntia (4.2 tuntia arvostelun laatimishetkellä)
Early Access -arvostelu
I like the concept hope it goes much father. The game that is there is rock solid and works.
Julkaistu 8. toukokuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 23.8 tuntia (12.1 tuntia arvostelun laatimishetkellä)
It is hard at first, HARD!, but gets going and you should really play with a friend it helps make things a bit better over all. I have not had or noticed any bugs plenty of leaches.
Julkaistu 25. huhtikuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt arvostelua hyödylliseksi
yhteensä 2,221.6 tuntia (330.7 tuntia arvostelun laatimishetkellä)
Got better waiting for Odyssey to be able to walk around.
Julkaistu 9. helmikuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 1–10 / 31