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Recent reviews by ◯ | CovertTuna

Showing 1-5 of 5 entries
7 people found this review helpful
2.9 hrs on record
A very cool little game for you to sink hours into. I love the casual approach to the automation genre.
Posted 7 October, 2024.
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1 person found this review helpful
570.9 hrs on record (62.9 hrs at review time)
Early Access Review
12 July 1993.
Even early in the morning, you could tell it was going to be a hot one. Reynard, Shaun, and I have made our way into Bedford Falls. We were the only survivors from Muldraugh we know of, however, the city is no longer safe and we’re searching for someplace safe to call home.

We decided to leave the cars outside of town as they would draw too much attention while scouting out the city. Good thing we did, as the city is swarming with shamblers. We made our way through the city by sneaking through back alleys, hiding behind bushes, and only taking care of shamblers when we had to not make too much noise.

Most of the day was spent looking around the city for a place to stay without any luck until we spotted a large hotel at the edge of town. It is perfect, it suits all our needs from a water source to enough space to even start a small farm.
As it was getting late, we quickly and quietly cleared a room to sleep.

I just hope we can get through the night undisturbed.

13 July 1993.
Morning came and we luckily did not have any unwanted visitors during the night.

Well, to no one’s surprise, the hotel is teeming with shamblers. Fortunately, the hotel is far enough away from the city that we don’t have to worry about some noise, and the shamblers are spread out through the entire hotel, so if we proceed methodically, we should be able to clear it during the next few days.

17 July 1993.
It took us a few days, but we’ve finally cleared the entire hotel. We’re all tired, but we can’t rest on our laurels just yet. Shaun has started digging graves from the bodies, so we won’t get sick, and Reynard and I have started working on the defenses.

19 July 1993.
The bodies have now been buried and all the windows and doors to the rooms we don’t use have been boarded up. The construction of a wall around the parking lot is also on the way as the cars are our lifeline and we need a place to safely unload and keep the cars.

21 July 1993.
We’ve finished with the outside fortifications and have converted the hotel bar into our storage room while taking the suites on the 3rd floor as our living quarters. Things are looking up, given a few days or week we’ll no longer just be surviving but thriving.

28 July 1993.
We received some bad news. A big horde was spotted nearby, and it was heading in our direction. We’ve talked it over and none of us are willing to give up on everything we built so far. We have a day so tomorrow we’ll be bolstering our defenses and preparing for the worst.

29 July 1993.
The shamblers don’t stand a chance!

We’ve strengthened and Shaun found a large stash of guns and ammunition. We have enough firepower to take over a small country if we wanted to.

We have survived hordes before when on the road, so it should be easy from a fortified position.
We’re ready for a fight and take our position on top of the wall so we can blast whatever comes near.

I can’t wait to write about it later.

10 August 1993.
Reynard and Shaun are dead.

Hubris is a funny thing. After just a few days of food and proper rest, we forgot the most important rule during the zombie apocalypse. YOU ARE NEVER SAFE.

I don’t know why I continue to write. Maybe it’s to help me cope or at the very least leave some part of me behind when I’m gone.

While I don’t like thinking back to that night, what good will it do if no one can learn from our mistakes?

[Night – 29 July 1993.]
As we took to our positions on the top of the wall, we felt invincible. We couldn’t see any shamblers yet, in the final rays of the sunset, but as the night became darker, we suddenly heard it. We heard the moans of hundreds of shamblers coming our way.

The night exploded as the sound of shotguns and splattered brains filled the air, as they came at our walls, again, and again. It was a stalemate for a while and we began to think it was almost over, that was when we heard it. A large crash as a part of the wall behind us came crashing down. THEY WERE THROUGH.

Reynard rushed to check out the damage as he was closest, but it was already too late. Not long after his wall broke as the floodgates opened and shamblers came pouring inside. We quickly regrouped as we retreated further inside the hotel.
What the shamblers lack in speed, they make up for in numbers. As we tried to hold them off at the chokepoint, we quickly became exhausted with us being forced to go into melee range. Reynard was the first to die, as we retreated further into the courtyard he stumbled and fell to the ground, he was up again in just a second, but it was already too late, seconds late they were upon him. As we ran, the only thing I could hear was his screams as he was torn to shreds. The sound will haunt me until the day I die. I remembered I still had an aerosol bomb, and, in desperation, I threw it towards all the shamblers hanging over Reynard’s corpse.

I wish I never threw the damn thing.

The bomb exploded with a large bang, as broken limbs and viscera got strewn across the courtyard. The bomb had done its job and most of the shamblers lay dead. The remaining, however, was lit aflame, igniting everything they came across [I’ll tell whoever reads this, the shamblers might be a threat, but fire, fire is your worst enemy]. We frantically tried to lure them away from the building, but it was already too late. The fire had taken hold of some of the first-floor rooms and was spreading at an alarming rate. While the rest of the shamblers died to the fire, it had gotten out of hand and the only thing to do was save what we could.

We ran as fast as we could to the 2nd-floor storage to try and save as many things as possible, but when we got there the room was already on fire. Luckily, the fire hadn’t spread to the food or our skill books. We quickly filled our bags and made our way down to the remaining cars. We took one each in case one of them broke down as were on their last legs. I got into a smaller faster car, while Shaun took the RV.

As soon as we left the hotel grounds it became very clear that the rest of the city had heard the commotion and was out in the streets in force. This made the already horrible maze of wrecked cars in Bedford hell. We had to weave and dip through the city while trying to avoid any collisions. Miraculously, we managed to get through most of the town without any major issue… well, until tragedy struck. Shaun accidentally clipped a wrecked car that forced his engine into a stall and where now stuck. In a hurry a backed up so he could try to make a run for it, but it was already too late. As soon as he left the car, they were upon him. All I could do was to watch in the rear-view mirror, as my walkie talkie cracked. DRIVE.

With Shaun’s dying words still ringing through my ear I left the city at dawn, looking back at the city the sky was painted red by the light of the fire. As the first light peaked over the horizon, I was driving through the empty Kentucky landscape.

10 August 1993.
It’s been a few weeks since the events in Bedford and I was fortunate to run into a new group of survivors making their way through Muldraugh. We’re making our way east of West Point as one of the newcomers has heard rumors of some secluded mansions, we might be able to hold up in for a while.

As I said, I don’t know why I keep jotting down stuff in this book after the end of the world. I guess my hope is, that when I die, someone might be able to learn something of the things we went through and hopefully keep them alive for just one day longer.
__________________________________________________________________________

This is an overly dramatized recollection of how me and my friends lost our base a few days ago on our modded server.
This game is awesome, it just punches you in the gut when you’re already down. 10/10
Posted 25 January, 2022. Last edited 25 January, 2022.
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No one has rated this review as helpful yet
7.2 hrs on record (0.1 hrs at review time)
It's working
Posted 11 January, 2022. Last edited 26 May, 2023.
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78 people found this review helpful
3
2
2
3
175.0 hrs on record (75.6 hrs at review time)
Tl;dr
Is Warhammer: Vermintide 2 any good?

Yes. Yes, it is. So go buy it if you’re interested, it goes on sale quite often and is currently 75% off as I’m writing this review.

I’m not very experienced in writing reviews, but I’ll try to explain why I find this game so good.

I also want to point out I’m writing this from the perspective of a casual player, so there might be some end-game on champion difficulty and above I don’t know about that could sour the experience.

Before I start, I won’t really go into its graphics and sound. But both are good in my opinion, the graphics, while not in a AAA hyped release it’s solid and never pull me out of the game due to bad textures, etc. I haven’t really put too much thought into the score of the game, but it keeps me engaged and I don’t feel like I need to play music while playing, but it is its sound effects that really shine in my opinion. The thump of hitting a rat in the head with a hammer and seeing the head explode in gores galore is something I never am going to tire to do.

But besides that, what makes the game as good as it is in my opinion?

Vermintide is a horde hack ‘n’ slash, think Left 4 Dead or Back 4 Blood just set in the Warhammer universe with more empathize on melee than ranged.

The combat is in my opinion buttery smooth and really scratches that itch of feeling really powerful without it being a cakewalk. While I’m far from being an expert on the game, the combat system has an “easy to learn, hard to master” vibe. You have 5 different characters, each with three different career paths (this is in the base game, there’s 4 different DLC careers you can decide to purchase) and each plays focus on a different playstyle. However, they all build upon the base combat system with small tweaks that makes them good in different situations, so you can find a playstyle you like get better at it.

Adjacent to the combat, Fatshark has made a genius way of making combat feel good no matter how good you are. When a horde runs towards your group and all four players are hacking at them, it doesn't matter who killed the mob, you still get the feedback of hitting them, so it doesn’t feel like you’re just hitting air. It’s a small detail, but something I personally feel really helps the games feel like it does.

If you’re worried that you will need to buy any of the DLC careers I don’t think you need to worry about it. There are hours upon hours of gameplay with each character and their base careers. Buying the map-pack and careers are completely up to you, but what I will say, I personally think each purchasable DLC quite fairly prices, especially the careers, the decision is totally up to you.

I wouldn’t worry about what character and career are overpowered, every character is viable and is mostly relying on your own skill. While on the higher difficulties there might be a meta of what characters and careers to use, I haven’t come across anything that feels weak.

I also want to point out, at least in my experience, the community around this game is awesome, in my nearly 100hrs in the game I can’t recall a single time where I met someone that’s been toxic to me or other teammates (I know this I highly subjective, but in my experience this is true), while some just try to speed run every level or don’t talk or write in chat, overall people I’ve come across have been nice. When I first started to play the game and didn’t know anything about the game when I asked about locations of tomes and grimoires (collectibles on each map for higher rewards) or how to play a character more efficiently people have generally been really helpful and understanding.

Lastly, you can’t have a review without any critique. While I thoroughly believe the good highly outweighs the bad, there are some things I’ve noticed I would like to change. This is especially true when it comes to the game’s difficulty and loot in the early game. When you start out, especially if you’re playing with friends that are higher level, the starting difficulty on recruit is simply too easy and takes too long to get through as the higher difficulties only open when your power level is high enough and this power level is directly tied to your gear and loot you get and the end of each map. So the first hours can be a slog where you simply find the game too easy. While this system works great when you are completely new, you quickly figure out how to block and deal with hordes the difficulty is simply too low. I also find veteran a bit too easy when you finally get a higher power level and while I of course can go into champion difficulty and above I for one find fewer people to play with if I play solo and even with a group it requires you to “sweat” a bit more. While this might just be attributed to “git gud scrub” I personally feel like a difficulty between veteran and champion would help my overall enjoyment, but I might be in the minority with this but so be it.

So that’s my two cents about Vermintide 2, I hope it gave you some insight into why I personally like the game, and I hope you’d consider buying it. See you in-game!
Posted 11 December, 2021.
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No one has rated this review as helpful yet
299.5 hrs on record (110.9 hrs at review time)
Divinity Original Sin 2, where to begin.

Tl;dr, this game is one of the best games I've played in the past 10 years or so and I cannot recommend this enough to anybody that are up for one hell of an adventure. Also did i tell you every single character, NPC, bird, squirrel and every other living this you can interact with is voice acted? No? Well it is and it couldn't be better.

When I first bought the game i didn't know what I was getting myself into, i had an itch to play a new adventure game didn’t force you into a structured story, where you as a player could change the outcome of the game. And i’m not talking some S¤%# color change we saw back with Mass Effect 3. I’m more than happy to announce Divinity did not disappoint.

I’ve never played any turn-based games, since I fought my way through the “elite four” back in Pokemon and I was worried if I would find the gameplay interesting. After I've played it for more than 200+ hours with console and PC combined and just started a new campaign. I think it’s safe to say that all my worries or now gone.

The best way I can describe the feeling you get when playing this game is to compare it pen-and-paper D&D. The freedom to do whatever you'd like; wanna be a thief? Go for it. Silly mage that turn their enemies into chickens? You can do that. Wanna be a noble warrior, the champion of the poor and slayer of dragons? Not a problem. You are free to choose whatever path you want to take, but remember, your journey is not always as black and white you might think and you might soon be faced with a choice between your character’s moral value and what’s right.

I can go on and on about how good this game is and what amazing adventures you have waiting lying ahead, but i suggest you just try it for yourself and experience that Divinity has to offer.
Posted 10 June, 2019.
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Showing 1-5 of 5 entries