Paid to Kill
Joshua   United States
 
 
People call hacks when someone with a larger skill base kills them. I believe skill is a combination of luck and opportunity that you take advantage of.
Atualmente offline
Primary System Specs:
Feel free to ask me questions about upgrading your system or building your own! I'm happy to help!:steamthumbsup:

Build as of September 2024:

CPU:
AMD Ryzen Threadripper 3990X

MOBO:
Zenith II Extreme

RAM:
-G.Skill Trident 4266MHz 8x32GB (Clocked to 3200MHz)

GPU:
-Liquid Devil 7900 XTX (2 in MGPU)

Cooling:
-120mm LianLi UNI Infinity Fans x10
-Corsair Hydro X D5 Pump/Reservoir Combo
-EK-Supremacy EVO CPU Block
-HEATKILLER 360-L Radiator x2
-HEATKILLER 120-S Radiator
-240mm RGB Distro Plate
-XSPC Ion Reservoir
-EKWB Fittings & Plugs

PSU:
-EVGA SuperNOVA 1600 T2 (1600w Titanium)

Storage:
-WD_Black SN850 2TB x4
-Samsung 870 EVO 4TB x2
-Seagate Ironwolf Pro 10TB x2

Monitors:
Alienware AW3423DWF 34" 1440x3440-165Hz (2 on vertical stand)
Alienware AW2725QF Series 27" 4k-180Hz (4 on side arms)
Análises em destaque
25 horas jogadas
Final Verdict: 78/100

Player Experience:
I played the game at 3440x1440 on Ultra settings and averaged 105.5 FPS with occasional dips and stuttering during conflicts where multiple vehicles or mechs exploded at one time. I did have some freezing and hangups when interacting with the menus at times.

I only encountered some minor bugs or odd issues which included being stuck on terrain (x2), falling through the map (x1), AI tracking and chasing through multiple walls and pursuing after breaking multiple sight lines. The enemy AI does need vastly more work as it does a significant amount of funneling, stopping, hanging up, waiting for reform into a formation, breaking formation and freezing in a single area rather than patrolling.

The overall feel on the game is heavy and slow, from character movement to camera control everything feels slow and heavy which I disliked initially but after a few hours I had easily adjusted to it. The gunplay isn't bad but does leave something to be desired at times it does feel exceptionally hollow and bland for a large number on weapons.

The water system is a great idea, awfully executed. As there really isn't anything that you do with the water besides have some unlock requirements for upgrading your innards (base/hub) in its current state it just feels pointless and unrewarding to interact with.

There a numerous elements in place that exist but feel very raw, I appreciate them existing but feel it would have been better to leave them excluded until they were more fleshed out and completed.

The atmosphere, art style, music, and concept are unique and beautiful. I can't fault anything from the art department of this game.

I have high hopes because the devs have talked the talk, I'm hoping they can walk the walk.

Average: 75-84 (75-84%)
Performance or gameplay meets the passing mark but remains average in numerous areas.
There are areas that could be improved to enhance the gaming experience.
Cautiously Recommended - ✔

Gameplay Experience (19/25)

Intuitive Controls - Easy to use.
☐ Very Difficult (+1)
☐ Difficult (+2)
☐ Moderate (+3)
☐ Easy (+4)
☑ Very Easy (+5)


Balanced Gameplay - Fair and equal.
☐ Poorly Balanced (+1)
☐ Somewhat Balanced (+2)
☑ Moderately Balanced (+3)
☐ Well Balanced (+4)
☐ Perfectly Balanced (+5)


Player Engagement - Involving and captivating.
☐ Not at all (+1)
☐ Slightly (+2)
☐ Moderately (+3)
☐ Very (+4)
☑ Extremely (+5)


Decision Relevance - Meaningful choices.
☐ Meaningless (+1)
☐ Not Meaningful (+2)
☑ Somewhat Meaningful (+3)
☐ Quite Meaningful (+4)
☐ Highly Meaningful (+5)

Note: This was based on the choices for base upgrade order and equipment brought into the regions. Nothing felt overly meaningful, my deaths wouldn't have changed if I had other equipment.

Rewarding Progression - Satisfying advancement.
☐ Very Unsatisfying (+1)
☐ Unsatisfying (+2)
☑ Neutral (+3)
☐ Satisfying (+4)
☐ Very Satisfying (+5)

Note: Progression feels smooth initially after completing a few initial quests but rapidly grinds to a crawl/standstill.

Presentation & Immersion (19/25)

Compelling Storyline - Engaging narrative.
☐ Not Interesting (+1)
☐ Slightly Interesting (+2)
☑ Moderately Interesting (+3)
☐ Very Interesting (+4)
☐ Extremely Interesting (+5)


Immersive Atmosphere - Captivating environment.
☐ Not Immersive (+1)
☐ Slightly Immersive(+2)
☑ Moderately Immersive (+3)
☐ Very Immersive (+4)
☐ Completely Immersive (+5)


Visual Aesthetics - Stunning graphics.
☐ Not Appealing (+1)
☐ Slightly Appealing (+2)
☐ Moderately Appealing (+3)
☐ Very Appealing (+4)
☑ Extremely Appealing (+5)


Audio Quality - High-quality sound.
☐ Not Engaging (+1)
☐ Slightly Engaging (+2)
☐ Moderately Engaging (+3)
☐ Very Engaging (+4)
☑ Extremely Engaging (+5)


Polished HUD - Clean and functional interface.
☐ Very Unfriendly (+1)
☐ Unfriendly (+2)
☑ Neutral (+3)
☐ Friendly (+4)
☐ Very Friendly (+5)


Design & Technical Aspects (17/25)

Game Design - Well-crafted mechanics.
☐ Poorly Designed (+1)
☐ Somewhat Designed (+2)
☑ Moderately Designed (+3)
☐ Well Designed (+4)
☐ Excellently Designed (+5)


Content Quality - Rich and diverse.
☐ Poor Content (+1)
☐ Limited Content (+2)
☑ Moderate Content (+3)
☐ Extensive Content (+4)
☐ Abundant Content (+5)


AI Behavior - Intelligent and realistic.
☐ Very Poor (+1)
☐ Poor (+2)
☑ Average (+3)
☐ Good (+4)
☐ Excellent (+5)


Settings - Flexible and customizable.
☐ Very Limited (+1)
☐ Limited (+2)
☐ Moderate (+3)
☑ Flexible (+4)
☐ Highly Flexible (+5)


Technical Issues - Minimal or no problems.
☐ Numerous (+1)
☐ Moderate (+2)
☐ Limited (+3)
☑ Minor (+4)
☐ None (+5)


Final Considerations (23/25)

Overall Satisfaction - General enjoyment level.
☐ Very Dissatisfied (+1)
☐ Dissatisfied (+2)
☐ Neutral (+3)
☐ Satisfied (+4)
☑ Very Satisfied (+5)


Microtransactions - In-game purchases.
☐ Extensive (+1)
☐ Substantial (+2)
☐ Moderate (+3)
☐ Minimal (+4)
☑ None (+5)


Replay Value - Longevity and replayability.
☐ Very Low (+1)
☐ Low (+2)
☐ Moderate (+3)
☑ High (+4)
☐ Very High (+5)


Cost-to-Play Ratio - Money spent vs hours played.
☐ Overpriced (+1)
☐ Poor Value (+2)
☐ Fair Value (+3)
☑ Good Value (+4)
☐ Excellent Value (+5)


Recommendation.
☐ No (+0)
☑ Yes (+5)
Prémios em destaque
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Precarious situation you're in Mr. Officer...
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Comentários
DakkTy 1 ago. 2022 às 22:10 
Solid Pecker Sniffer 10/10 would let sniff again:steamhappy:
StepScavChad 5 mai. 2021 às 15:12 
met you all the way back in the beginning days of Tactical Intervention- Hope you been well good sir.
t0teras 11 dez. 2020 às 11:14 
Man's gaming from nasa hq
ThugMask 9 dez. 2018 às 23:04 
The Best TryHard I've ever seen before :2018salienbeast1:
terraaabyte 2 mai. 2018 às 5:20 
Paid to Kill, more like Paid to Loose :steamhappy:
pregnantpope 11 out. 2015 às 21:12 
Have you gone rogue, sir?