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지난 2주간 0.0시간 / 기록상 3,091.0시간 (평가 당시 2,134.1시간)
게시 일시: 2015년 3월 16일 오후 8시 35분
업데이트됨: 2018년 10월 21일 오전 3시 50분

앞서 해보기 평가
Developers
The developers are very active within the community and are an easy bunch to contact if need be. There is no downside I can speak of when talking about the developers in the time I've participated in the community thus far - they are an amazing team and I'm glad they are the ones to be making this great game. Anyone active in the Distance community has probably talked to them at some point, whether it be about a bug report, feature suggestion, or just discussing some of the many community workshop tracks. Occasionally they will host a livestream event to show off some of the community-created tracks on their Twitch[twitch.tv] and we have some great fun asking questions while they host a multiplayer server. All of their contact info is in the bottom-right corner of the Distance homepage[survivethedistance.com].

Level Editor
The level editor is very complex, and a few reviews have listed that as a con, but I see the complexity of it as a good thing. The more complex it is, the more can be done in it. Yes, it won't be easy to do, but the complexity means that it can be done. There are a few level editor tutorials out there, so they should help new players learn how to use it more easily. If you have the patience to sit down with it for a while and just play around, then you'll find that it is a very extensive editor that allows you to create pretty close to anything you want. I'd highly recommend coming by the official Discord[discord.gg] and chatting in the #editor channel if you want some help with the editor or even just to have someone playtest your map before you publish it.

Pros List
I'll be stealing some of my pros and cons from other reviews, but we are all talking about the same game so the lists would be fairly similar anyway. I suggest taking a look through Icebound777's review for a comprehensive pros/cons listing, though keep in-mind the game has changed since that review was written.
  • The controls are tight, and the game supports many, many types of controllers including racing wheels and flight sticks.
  • There is a lot of track variety and full Steam workshop support for the level editor.
  • The agility of the vehicle makes the game handle more like a platformer than a racer, giving it a "new" feeling to the racing genre.
  • There is no concept of "out of bounds" in Distance - any surface can be driven on and treated as a potential track. This leads to some crazy routes to get to the end of some tracks.
  • The competition on the global leaderboards is tight, even with all the off-road routes driving on buildings.
  • The community encourages players to use the vehicle mechanics to their full potential, and even publishes videos of how to complete tracks faster to help any players improve their times (people don't keep "fast" routes a secret).
  • You can watch a replay of any time on the global leaderboards and race ghosts of them.
  • There are currently 5 vehicles to unlock through Steam achievements.
  • The vehicles can be recolored with completely custom colors and those colors show up in multiplayer.
  • There is splitscreen with up to 4 players, fairly rare on pc games - as well as online multiplayer with up to 12 per-server.
  • Extensive graphics settings to be configured, including things such as "Film Noir" for a black and white look or "Stylized Outlines" for the Borderlands look.
  • The car can be cut into pieces by lasers or saws, making for some interesting gameplay trying to control the vehicle without a couple wheels.
  • The soundtrack. Seriously, just go listen to it[soundcloud.com] and then go buy it: https://steamproxy.com/steamstore/app/947820/
  • All audio levels can be edited separately (music, car, environment, etc.)
  • Local custom music support to play mp3's and have the game lights react/pulse to it (Windows only currently). This has been temporarily removed because the audio engine the game uses got an update which no longer has support for this feature, but the devs are trying to find a workaround to make it function again.
  • All official and workshop tracks are available in multiplayer. Only the host needs to have the tracks locally in order to play them.
  • Not having a workshop track in multiplayer is no big deal, it will automatically download from the workshop.
  • There is the option of creating private, password-protected, servers, and a "connect via IP" to allow for offline LAN play.
  • Comprehensive and complex level editor allowing you to run wild with whatever crazy ideas you may have.
  • Multiple gamemodes including:
    • Sprint (point a to b race/time trial)
    • Challenge (similar to Sprint, but no checkpoints and no deaths allowed)
    • Stunt (do stunts to get the highest score)
    • Reverse Tag (capture the flag/king of the hill type gameplay where you try to hold onto a bubble for a cumulative 3 minutes and the bubble enlarges the longer you hold it making it harder to keep)

Cons List
  • No option of a standard HUD apart from the back of the vehicle, making getting cut extremely annoying in some situations, and some vehicles don't have a carscreen or heat meter, so you don't have as much information displayed with those vehicles.
  • Currently no dedicated servers, the host has to be playing the game and picking which tracks to play - however, there are some unofficial modded servers that run through some tracks; these have "Auto" in the name and a higher server cap (25 instead of 12).
  • No custom assets in the level editor - that means objects or music. Local custom music is supported, but no workshop support (devs working on a workaround for local music).
  • Difficulty and skill curve could use some tweaking but if you stick with it, it is possible to learn the ropes fairly quickly.
  • Some minor general bugs/glitches
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댓글 4
AJJK 2018년 1월 6일 오후 9시 54분 
Dude, you are extremely helpful and extremely informative and always have been. When I get back into this game, expect some pings and random questions from me :)
Californ1a 2015년 3월 18일 오후 3시 37분 
It all just takes a lot of practice getting used to the controls and the vehicle mechanics to be able to get the car to do exactly what you want. The skill level required to climb the difficulty curve is quite high, especially since it's a purely skill-based game (at least the main sprint mode). Personally I believe the most difficult part of the game is learning and mastering the controls - once that is learned, then you see the true freedom that all the vehicle mechanics provide you. It's not that anyone sucks at Distance but rather that the skill level required to be able to play it proficiently is so high that it's a difficult game to get used to (though let me just say it is well worth it, to be able to join a multiplayer server late and barrel into first place from map knowledge is so much fun).
Abyss 2015년 3월 18일 오전 9시 18분 
Good review. I guess I should check out those videos on how to complete tracks faster so I won't suck as much.
david_aeon 2015년 3월 17일 오후 11시 12분 
I knew it would be easy to find you here. Thanks for all the hints back there. It was a crazy and amazing playthrough for my first try in online mode.
I hope to meet you again on the tracks, and maybe my friends will have already got their copies to join us.