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正在显示第 1 - 10 项,共 11 项条目
有 45 人觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
6
总时数 18.5 小时 (评测时 18.0 小时)
I'm just playing offline and don't care about "cycles". I don't have much free time to game, so came back to it now after some months, and logged in as "legacy", but my whole stash is classified as "1.0" and "remove only" now, and there's a new empty "legacy" stash... Seriously, ♥♥♥♥ that. I had organised it carefully in tabs and wanted to simply continue playing, but now they expect me to re-buy stash tabs and move all the stuff over to the new empty "legacy" tab, which will presumably just get reset and locked randomly again? What the hell? Just let me play the offline game and don't mess with it! If i knew they would do this i wouldn't have bothered organising the stash in the first place... Actually i wouldn't have bought the game in the first place. I'm done with this game, i wasn't really enjoying it anyway compared to past ARPGs -- i was just going to give it another shot to pull me in and it pulls this garbage instead.
发布于 9 月 6 日。 最后编辑于 9 月 7 日。
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尚未有人觉得这篇评测有价值
总时数 0.8 小时
I played this game a year ago, but seeing it on sale motivated me to leave a positive review to encourage anyone in the fence about buying it. It's worth even the full price.

A super pleasant platformer focusing on movement, with some parkour elements. The visuals are lovely, no enemies, really calming. Even though it didn't seem like my usual genre, I loved it.

For a game like this, i thought the length was perfect. It's easy to actually finish it, doesn't stretch out the concept unnecessarily, and i felt totally happy with the value and experience.

Don't hesitate to pick it up!
发布于 2019 年 6 月 25 日。
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1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 3.3 小时
i bought this game a year ago, and it was not fun to play. glitchy, and the movement felt really unnatural and slow. i uninstalled it hoping they would fix it over time.

i tried it again now, and i think many glitches have been fixed, but the movement is still the worst in any vr title i ever played. the worst part is the lack of ability to turn with the joystick, you have to keep physically spinning as you teleport around. that's the only option.

it breaks the 'flow' so much that i am just going to uninstall it again now after 20 mins of play. play serious sam vr instead (any of them)!
发布于 2019 年 6 月 16 日。
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尚未有人觉得这篇评测有价值
总时数 10.2 小时
beautiful visual style and fantastic soundtrack. i really enjoyed playing this game.

i don't have a lot of free time, and in terms of total length, the absorbing atmosphere (visuals and sound), and the balance of complexity in controls/game-play, this game was really perfectly tuned for me. it was easy to pick up and get a handle on the controls (if it's been a while), follow the very simple story (go forward), and eventually actually finish.

the game is heavy on atmosphere and style, light on story... and the ending is more functional than inspired. BUT... it also serves for streamlining the product and focusing resources on those other key areas. in my opinion, they made the right choice. it will keep you interested and motivated enough to continue enjoying the atmosphere and game-play; which is all this particular game really needs. additionally it doesn't feel padded or drawn-out artificially - the length is perfect.

i think if the trailer and screenshots appeal to you, then this game is the best version of exactly what you're expecting, and you should go for it.

PS. RUINER also makes use of Razer's Chroma lighting, which was surprisingly awesome.
发布于 2018 年 9 月 27 日。 最后编辑于 2018 年 9 月 27 日。
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总时数 7.2 小时
Beautiful game in terms of visuals, sound design, narrative, world – everything. Great pacing, and length. It was a really nice experience.
发布于 2017 年 11 月 7 日。 最后编辑于 2017 年 11 月 7 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 4.0 小时
i thought it would have local multiplayer/coop (more than one stage..), so that sucks.

--- the hub world is super boring! --- and takes too long to run around.

mission system is lame -- it means going to a mission vending machine/guy in the hub world and receiving a mission (instead of following a natural progression of the story).

the difficulty is badly paced. i don't want to level up with filler missions, just so i can continue the story.

i'll keep hoping for a db tenkaichi game to one day appear on pc. but i'm now abandoning xenoverse.
发布于 2016 年 6 月 19 日。 最后编辑于 2016 年 6 月 19 日。
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有 25 人觉得这篇评测有价值
总时数 18.9 小时 (评测时 12.0 小时)
game abandoned within a year of release, no futher support from devs/publisher. used to be my favourite fighting franchise, but sadly i urge pc players not to support netherrealm/wb.

additionally, performance on my machine, even at low resolutions or reduced effects, has so far been really bad.

scorpion's design looks cool though.
发布于 2016 年 4 月 17 日。
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总时数 8.4 小时 (评测时 2.4 小时)
this game is amazing - the writing is funny, the art design and music are fantastic, the controls are responsive, it's great for local multiplayer (with controllers), it's challenging but doesn't feel cheap, and it's constantly rewarding the player (costumes, skills, powerups, achievements, etc). awesome fun!
发布于 2015 年 2 月 15 日。
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总时数 1.7 小时
a lot of fun in co-op, the perfect game for chilling on a couch and playing on the tv with a controller.
but the co-op option doesn't appear until after you play through a few rooms in single player. i thought it just wasn't there.
发布于 2014 年 8 月 29 日。
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总时数 38.7 小时 (评测时 4.2 小时)
it's really really good. the skill system is different, interesting, and awesome. you can disable chat, and play it as a single player game, or buddy up. free-to-play as a concept still makes me suspicious, but so far this game is fantastic and all the stuff to buy is superficial/visual, nothing that affects the game (though i would be happy spending 20-30eu on this game, sometime, somehow). i recommend it highly - lots of arpg fun!
发布于 2013 年 11 月 22 日。
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正在显示第 1 - 10 项,共 11 项条目