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Recent reviews by Algautr

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No one has rated this review as helpful yet
151.9 hrs on record
Kingdom Come: Deliverance 2 lives rent-free in my head.
Picking up Henry’s story again feels like coming home, except home is now a brutal 15th-century Bohemia on fire with war. The map is massive, gorgeous, and alive—muddy roads, dense forests, and towns that actually feel like people live there. Combat is still that glorious mix of terrifying and satisfying; one good hit and you’re bleeding out if you’re not careful.

I love how every fight feels earned—no power fantasy, just a guy with a sword trying not to die. The main story had me hooked from the first hour and never let go; some moments legit hit me in the chest. Voice acting and accents are spot-on, way better than the first game. Stealth, speech, and straight-up murder are all viable—how you play actually matters.
Side quests can be hit-or-miss, but the best ones are unforgettable little stories. Yes, you still have to eat, sleep, and clean your gear or you’ll pay for it. I died to starvation twice because I got cocky—totally my fault. Graphics on PC are stunning, especially the lighting and little details like breath in the cold. Riding through a rain-soaked forest at dusk with thunder rumbling is pure atmosphere.

It’s long, demanding, and occasionally a chore, but man it’s worth it. Easily one of the best RPGs I’ve played in years. 9/10 and I already want a third. Warhorse nailed it.
Posted 26 November, 2025.
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No one has rated this review as helpful yet
532.2 hrs on record (373.4 hrs at review time)
This is an absolute gem of a game. I haven't been this invested in a game since Skyrim, and this has gone above and beyond any of my expectations I had from an RPG, let alone a turn-based one.

While the combat system is absolutely fantastic I felt there were instances where I wanted to feel more powerful. Additional Action Points/Source Points to acquire would've been nice considering the plethora of skills and spells you have. I suppose that could've created some sort of balancing issues however, but I still feel I'd have enjoyed a bit more freedom with the fight system.
I ended up never having to use a lot of the spells and skills I'd learn simply because I felt they weren't the optimal use for my AP in battle. So I began having nearly the same spells/skills for each of my 4 party members, since that's what kept working well for me.
But I don't want this come off as too negative for the combat. It's one of, if not THE most satisfying turn-based combat any game has brought fourth in my experience. The satisfaction of accurately planning ahead to dish out maximum damage per turn and using the environment to your advantage (or setting up an environment primed for your advantage) has been one of the most fun aspects of the fight. Knowing where to land, where to stand, when to use which school of magic and how to manage your AP among it all keeps me constantly engaged. There are times I'll quicksave and then pick a fight with an entire town just to get that thrill of the combat.

Gameplay, Story, and Exploration wise, I never once felt bored. The story might get slightly confusing at first, but it starts to make sense eventually. It's just a lot of things to keep track of at once, if you're new to the Divinity franchise like I was. Exploration is highly encouraged and quite rewarding, there's always something for you to find - even if that something was coaxed into existence by the "Lucky Charm" perk.
There's also so many different ways you get to do things I'd reload a save only to see what the other dialogues and routes were, even if the result stayed the same. You could argue that then the game's just giving a false sense of choice, but in my opinion these were for very trivial objectives. There's plenty of other places you get to choose vastly different outcomes - some that completely change course for the rest of your quest.
I've played through the game several times, but I'm already thinking about all the other ways I could've done things - right from the start. So to me, this game does have quite a lot of replay-ability.

You can really tell this game is a labour of love. The voice actors have done an absolutely phenomenal job in portraying the personalities of the characters they play. This is even true for the animals who speak! If I'm listening to a chicken, or a cow, or a tortoise, or a rabbit, or -- anything! I can actually believe it's what the animal might sound like if they could speak!
The artists have poured in all their efforts to make sure every single detail makes visual sense, the environments are beautiful, even the tiniest of props that go unnoticed have personality. Every animation (especially in combat while spell-casting) feels organic and real. When I cast Fortify I can really feel my hero tugging on the very earth beneath them to shield. Even the sound for every action, and music all around is beautiful. I especially love the soundtrack "Dancing with the Source" during combat, and "Amber Ale(Toy Maker)" while talking to people in a tavern or something.
There's just so much to love and experience in this game as it absorbs you. It's worth every penny and then some.

I think every gamer out there, needs to try this game. It's an experience to be had.
Posted 26 November, 2020.
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Showing 1-2 of 2 entries