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Πρόσφατες κριτικές από τον Bob_Barkerson

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Εμφάνιση 61-69 από 69 καταχωρίσεις
Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
11.1 ώρες συνολικά (6.1 ώρες όταν γράφτηκε)
Goat/10

I demand a sequel
Αναρτήθηκε 29 Νοεμβρίου 2014.
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65 άτομα βρήκαν αυτήν την κριτική χρήσιμη
142 άτομα βρήκαν αυτήν την κριτική αστεία
3,699.0 ώρες συνολικά (2,526.5 ώρες όταν γράφτηκε)
Mabinogi is not your typical rpg, with the class-less character customization and clothing color system, it's practically impossible to be "just like" another player. The game can get very challenging at times, and also has multiple storylines for you to follow. Overall, your experience in this very old anime-style game will be like no other.

7 years, 3 accounts and $4,600.00 later, I am sadly an addict to this game. I can't seem to quit. My money just keeps turning into NX Credit.

Yes, the game is a "Free To Play" title, but once you start throwing money at the game, you notice they make things so much easier for you, and then you want to just... throw more money at the game. This is not to say the game is "Pay to win", it's more like "Pay for the better life".

Sadly, being over 7 years old (over 10 if you consider the original Korean release), this game isn't aging well. With poorly optimized visual techniques, and processor utilization, even the most powerful of computers will have a difficult time running the game in "1080p 60fps maxed out". The game itself is barely optimized for dual core processors, so anything higher than that doesn't make a noticeable difference.

If you have yet to play this game, tread with caution. If you already played this game, then you are too late.
Αναρτήθηκε 29 Νοεμβρίου 2014. Τελευταία επεξεργασία 1 Ιουνίου 2017.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
3.7 ώρες συνολικά (0.4 ώρες όταν γράφτηκε)
Bad music choices (but can be fixed)
In-game advertisements that you've known and loved were replaced with generic locations. (Understandable)
Xbox360 controller input is extremely sensitive...

But it's still a good game, worth the asking price.
Αναρτήθηκε 28 Νοεμβρίου 2014.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1.2 ώρες συνολικά
Combat is quite straightforward, but it eventually turns into one of those "Don't get hit" segments due to how stuns work.

If your opponent spams attacks while your down, you might not be able to get back up...

It would be nice to have full controller integration, and perhaps a clear identifier for Xbox360 input keys, but it's not too bad.
Αναρτήθηκε 28 Νοεμβρίου 2014. Τελευταία επεξεργασία 11 Ιανουαρίου 2015.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
31.1 ώρες συνολικά (13.5 ώρες όταν γράφτηκε)
The game runs very well, and I can play on ultra settings with a few stutters here and there that I can bear with.

My only gripes is the driving controls. They feel a little sloppy, but bearable over time.

I've taken a walk around this virtual city to find many distinct npcs and many various interaction points between npcs. Now I understand why this game has such high system requirements.

Yes, uPlay sucks. I've had issues with them in the past, but this game made me give them a 2nd chance. I have not been let down.
Αναρτήθηκε 27 Μαΐου 2014.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
0.7 ώρες συνολικά
This game is a pretty weak Devil May Cry clone, but it's worth your $10, and only that.

This game will however appeal to Otakus and perverted males who love to see pantyshots of shoolgirls.
Αναρτήθηκε 10 Απριλίου 2014. Τελευταία επεξεργασία 10 Απριλίου 2014.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
806.3 ώρες συνολικά (772.6 ώρες όταν γράφτηκε)
This game is broken.
You should feel broken.

Broken guns, broken gameplay mechanics, broken updates, broken character builds

Brokety-broke-broke-broke.




No but seriously, ever since HardSuitLabs decided to continue support for this game it's been a downhill cycle. They removed the stamina system, removed datanodes, elemental ammo is now a lot more frustrating to deal with, and they broke recoil on the guns.

As a player who use to take pride in not being able to shoot a gun accurately, and preferring to run up to people and punch them in the face, I hate these changes. I get shot way too easily now, my speed boost means practically nothing, I use to go some rounds with a K/D of 2.2 with just a Sonic Tomahawk, now it's a miracle if I can break even.

Have fun shooting your guns though.
Αναρτήθηκε 10 Απριλίου 2014. Τελευταία επεξεργασία 19 Ιανουαρίου 2016.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
43.1 ώρες συνολικά (21.6 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Fight The Dragon is an action RPG that's fully based around user created dungeons, helping prepare you for your fight with the dragon.

My only complaint is the level limit being 30, but it's an early access title, and so far I like it.
Αναρτήθηκε 10 Απριλίου 2014.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
108.4 ώρες συνολικά (91.6 ώρες όταν γράφτηκε)
I walked down the main road, and was held up by a rather rude fellow. He demanded I surrender my gold and walk away. Being the upstanding mage I was, I made him suffer with Paralysis in my right hand, and Flames in my left. I withered him down to about 50% health, and suddenly, a dragon lands right in front of me, about to attack. I quickly walk back, and witness as the Dragon seems to have taken a bite of the rude fellow, and throwing him off into the fields along the road.

Because I am a mage and unable to really fight a dragon on my own, I started to fled back down the main road. I was then greeted by two other fellows who told me they have come to kill me. (Oh right, I did kill a bunch of soldiers in that other town, didn't I...) I told them I didn't have time for this as soon as the Dragon appeared and started spraying us with fire.

So there was a crossfire between me, a dragon, and two bounty hunters who were after me. The dragon mostly attacked the bounty hunters, and I attacked the distracted dragon with fireballs as the bounty hunters couldn't decide between attacking me or the dragon. I barely lived, and succeeded in killing the dragon, with the two bounty hunters following immediately after. I stripped one bounty hunter of all of his gear, and reanimated the corpse of the other to fight alongside me.

That was simply a small chapter in this adventure called "Skyrim", but yours may be different.
Αναρτήθηκε 1 Ιουνίου 2012. Τελευταία επεξεργασία 24 Δεκεμβρίου 2014.
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Εμφάνιση 61-69 από 69 καταχωρίσεις