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Análises recentes de Noire

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Exibindo entradas 21–30 de 60
1 pessoa achou esta análise útil
134.7 horas registradas (37.5 horas no momento da análise)
yukiko is cute
Publicada em 18 de abril de 2021.
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Ninguém achou esta análise útil até agora
123.5 horas registradas (112.4 horas no momento da análise)
i cant feel my eyes
Publicada em 3 de março de 2021.
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90.4 horas registradas (32.3 horas no momento da análise)
this game has left me with a post game depression of an immeasurable magnitude.


..sigh.
Publicada em 23 de fevereiro de 2021. Última edição em 11 de março de 2021.
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1 pessoa achou esta análise útil
154.8 horas registradas (9.5 horas no momento da análise)
no pain no gain

laughs in shaped glass
Publicada em 21 de janeiro de 2021.
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1 pessoa achou esta análise útil
3 pessoas acharam esta análise engraçada
9.2 horas registradas (7.1 horas no momento da análise)
tl;dr - the developers were definitely doing something right letting this game get abandoned lol

when the fps game has no recoil on the automatic weapons but only on the precision weapons (that makes no sense lol) 😱
when the fps game shows any presence of recoil you have to pull up instead of down (why does it just teleport your mouse randomly) 😱
when the fps game slaps you with sand before you start (lower graphics settings to make it playable) 😱
when the fps game has toggle buttons as keybinds instead of a switch 😱
when the parkour game has you getting stuck on round corners forcing you to jump off and reattach to the wall 😱
when the parkour game has you vault and then teleport right back to where you vaulted 😱
when the parkour game has decorations that have geometry bigger than titans but look like sticks 😱
when the parkour game automatically freeruns instead of letting you bind it to a held input like literally any other parkour game (these developers never heard of UX in their life) 😱
when the parkour is less satisfying than COD: Infinite Warfare despite consisting of literally the same thing 😱 (fun fact: i don't like cod either, least of all infinite warfare/BO3)
when the parkour has you look around the general area to see what the ♥♥♥♥ you even wallran on 😱
when the only fun part of the gunplay is the melee (it doesnt even feel like you're shooting people) 😱
when the only fun part of the game (titans) is locked behind getting stuck on walls and shooting the grunts😱

when the campaign is more fun than the multiplayer regardless of how well you perform in multiplayer 😱
even the games where i'm going positive and winning it still feels like im losing because it feels like im doing nothing lmao

just wait for titanfall 3 and get disappointed again 😱😱😱😱😱😱😱😱😱😱/10
Publicada em 28 de novembro de 2020. Última edição em 23 de setembro de 2023.
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Ninguém achou esta análise útil até agora
11.2 horas registradas (10.2 horas no momento da análise)
Análise de acesso antecipado
idk if U11 is laggy but probably not so take my up
Publicada em 25 de outubro de 2020. Última edição em 15 de fevereiro de 2022.
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99 pessoas acharam esta análise útil
16 pessoas acharam esta análise engraçada
7
4
4
8
12.0 horas registradas (5.4 horas no momento da análise)
this hentai game has the most actual plot in the history of ever

i have spent 6 hours on this one game alone trying to complete it in one session AND IT JUST WOULDNT END LIKE ???????
compared to the other hentai games on steam this is a fat 9/10. (still havent finished it btw lol)

pros:
* plot
* plot
* more plot
* did i mention plot?
* actually kinda good story tbh
* tiddy
* h-scenes are pretty good and kinda immersive, not bland like most others
* long as ♥♥♥♥
* anal
* bag man is hentai protag
* instant h-scenes
* floating dog
* long long schl0000ng

cons:
* village terrain is bland, more foilage and denser bushes
* characters in game make fun of me for being lonely :(
* instant h-scenes
* model textures are low-quality despite me choosing best graphics
* visible model clipping / rogue tris (especially on gawr gu- i mean mako's arms)
* models could use a few subdivides (HIGH POLY TIDDY???)
* ui could use a rework
* shuri is a ♥♥♥♥♥ bEITCH

instant h-scenes are a curse and a blessing. having instant h-scenes means that you get right to the diddling, sure, but there is no Immersion(™). having build up to the h-scenes can be very boring and most of the times are out of place, which can also ruin Immersion(™) more than having instant h-scenes. the way the game has it right now though works, through the main story builds Immersion while you can diddle the chicks at Any Time You Want (As Long As The Game Allows It) (also ™'d)

overall, the game is pretty good. i typically dont make long ass reviews like this because i dont give two ♥♥♥♥♥ but in regards for H games hopefully this could establish a higher standard for what h-games should be, not churned out games one after another like the legendary HOONTAI AREA 51 and other poorly-bodged games like that. effort was put into this, instead of just trying to lure the hornies.

the ui is kinda bland and contrasts with the game very much, this is very hard to hold up to the developers because having a render that comes from unity and is such high quality and beautiful and then having flat 2d art plastered on it is very irking (and thats what guis are, plastered 2d art on a screen), so thinking of this from a developer standpoint, this is honestly acceptable not only for the difficulty to reduce the extravagant amounts of contrast but mostly from a developer standpoint as a whole

for me, and I'm pretty sure a lot of other people, want a lot of plot with a side of horny. some people just want the horny. and there is nobody that only wants the plot. but i believe you guys have found the right mix. this h-game is a gem. a jelly-plot filled donut type gem. good job, guys.
Publicada em 24 de outubro de 2020. Última edição em 25 de outubro de 2020.
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2 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
1.1 horas registradas
yes
Publicada em 23 de outubro de 2020. Última edição em 24 de outubro de 2020.
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Ninguém achou esta análise útil até agora
29.2 horas registradas (12.7 horas no momento da análise)
Yes
Publicada em 19 de setembro de 2020.
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Ninguém achou esta análise útil até agora
461.2 horas registradas (21.5 horas no momento da análise)
revision after 420 hours:

i finally achieved happiness
Publicada em 25 de agosto de 2020. Última edição em 11 de janeiro de 2024.
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Exibindo entradas 21–30 de 60