19
Products
reviewed
301
Products
in account

Recent reviews by Aviergence

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Showing 1-10 of 19 entries
No one has rated this review as helpful yet
0.8 hrs on record (0.5 hrs at review time)
Played single-player and honestly, I love it, beat Marik with a fingernail worth of health, but it was genuinely enjoyable. Wish I could use the twin blade though.
Posted 12 December, 2025.
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No one has rated this review as helpful yet
128.0 hrs on record (123.7 hrs at review time)
Fantastic co-op game, and great spin-off of elden ring, my literal only issue is: I wish when you or a friend goes down, and there are 3 bars, if i empty one of those bars, don't refill it, it's nigh impossible to get anyone up if I'm the last alive, when they both have 3 bars.
Posted 11 December, 2025.
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11 people found this review helpful
3.3 hrs on record (3.0 hrs at review time)
The demo is very well done, encountered only one issue, when unlocking upgrades on the ship, you can only select the upper most option, clicking the others doesn't switch to them. The weapons feel balanced (of the ones I used) maybe tone the pistol down a little. I finished it, defeated the boss with the rocket launcher and initial pistol. The upgrades feel nice, of the ones I used. Overall very well done, look forward to full release.
Posted 9 December, 2025. Last edited 9 December, 2025.
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1 person found this review helpful
2.0 hrs on record (1.5 hrs at review time)
I've not encountered the insane amount of enemies other reviews mention, the game runs OK, but nothing is really explained, anomaly wise, also seeing the Body Sleeve system was cool, until I realized you're going down the Tarkov backlash path of making your premium edition have overtuned stats on the sleeve you get. Bad future in store if you do that.

other than that its fine, if there was a "meh" option, i'd pick that.
Posted 8 November, 2025.
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A developer has responded on 11 Nov, 2025 @ 2:26am (view response)
3 people found this review helpful
0.9 hrs on record (0.5 hrs at review time)
I like the game a lot, especially coming from TCG Shop sim, I'm just a little confused by the lack of explanation for painting the minis lmao.
Posted 21 October, 2025.
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1 person found this review helpful
29.6 hrs on record (13.5 hrs at review time)
It is incredibly uncommon for a game to release this optimized, polished and just down-right fun. Would buy cosmetics for the characters if they had as much effort put into them as you did for this game.
I didn't know what I expected, but it wasn't that the game would hook me and keep me playing for hours and hours, and convincing my girlfriend to get it as well.
Posted 20 October, 2025.
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4 people found this review helpful
38.5 hrs on record (29.2 hrs at review time)
I desperately keep trying to recommend this game but as a of right now, christ there is a lot to be desired. People who are unarmed? one hit with a bat, crowbar, axe, etc and they go down, but if they are armed with anything they can take 4+ hits with a crowbar to the face?! Why?? Casual mode is the only way the game feels realistic, and even there sometimes you have guys hitting you with the kung-fu flying kick, but their tenant info says NOTHING about that. I don't understand why a tazer kills you, why tenants can survive being hit with a fireaxe to the face, why anyone can hit you 3 times with fists, twice with a hammer/axe, and bam there goes a day of availability for the next quota. Why are there no hiding spots? I don't mean places the cops don't check, with the golden card "Cops" (if you're lucky to find it) They dont search half the rooms anyways, but you cant use the closets, the dumpsters, etc. I like the attempts at using stealth, but sometimes, despite knowing their exact routine, some tenants will up and decide "no, actually i wont go outside im gonna randomly check the basement now" and where the heck do you hide then? I get the game isn't thief simulator, that's fine, although i did wonder how we got from those graphics to these, and how that game was hella polished in comparison, but I was giving the benefit of the doubt, I desperately, genuinely want to love the game, i've gotten some hilarious moments out of it, some really fun times even, but sometimes i just sit there and think "It'd be great if i didnt die to some schmuck who sprinted at me, A CRIMINAL, who broke into his house with a TAZER, and beat me to death with his fists"

I'll keep playing, and keep hoping that content updates and patches arrive to make the AI feel more...like they are supposed to feel, i mean, normal mode (cant imagine hardcore mode) has the tenants waking up in an entirely DIFFERENT room, because i grace a dollar bill off the bathroom sink, do you have the hearing of batman?
Posted 19 September, 2025.
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A developer has responded on 22 Sep, 2025 @ 2:37am (view response)
9 people found this review helpful
1 person found this review funny
1
13.5 hrs on record (11.7 hrs at review time)
Early Access Review
I genuinely love this game I love and enjoy almost every idea in it, but the The Bloated One's boss mechanic is not well designed, on any of the maps, even the base difficulty, becomes impossible, you can't get near him, you can't do damage because you can't get near him, even with 200% spell range, and enough damage to melt The Long One, you can't kill the bloated one. You can beat him the first round, but anything beyond that, his circle becomes just an unfair mechanic, it loses its novelty very fast, and overall makes you just want to put the game down for a while.
Posted 30 August, 2025.
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2 people found this review helpful
1.4 hrs on record
The game seems really fun, and is probably a riot with friends, just wish you could temporarily turn off the traps, their hitbox is wonky.
Posted 22 August, 2025.
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No one has rated this review as helpful yet
7.3 hrs on record (5.5 hrs at review time)
Well made, in-depth, genuinely fun early demo. It has a handful of bugs, including but not limited to, sometimes the mission map won't start a mission despite hitting ready, requiring game restart. Sometimes the game wont show the waypoint for hyperjumping, thus not allowing you to hyperjump, requires an unstuck usually.

The on-foot gameplay is genuinely super fun, the gunplay is well done, the grappling, the mag-boots, and the combat as a whole feels good, there's a handful of jank but nothing crazy.

Ship exploration & combat.. This is the bread and butter, solid dog-fighting, great reactions from enemy combatants, the repair system is great, reminds me of Void crew, but more detailed, my only gripes with the ship is, the lack of smooth piloting, the sensitivity is very.. 0-100? It starts off great, but if you need to do a hard turn, getting it back to the center is like fighting a magnet's pull, and no amount of sensitivity adjustments fixes it. Outside of that, it's the turret seat's sensitivity, its so insanely high, and turning sens down solely for that feels, very not great.

I seriously look forward to the release of this, It's great seeing all these new co-op sci-fi games like this, and Jump Ship looks like a massive contender for my attention. Thank you for the demo.
Posted 19 June, 2025.
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Showing 1-10 of 19 entries