No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 12.0 hrs on record (9.0 hrs at review time)
Posted: 15 Aug, 2022 @ 8:39am

Early Access Review
Good game but buggy ofc, especially EA tier. Replayable kind of ig, but imo it could do with alot more expansion to the end game and how population works. maybe have a progression mode so that you could colonise and move people between settlements. any type of diplomacy or improvement to the AI would be really cool too and would just add to the long game and replayability.
its doubtful most of that stuff would happen and just more buildings would be the focus but it just doesnt have that end game experience atm or a huge amount of replayability. it does get dull after a while.


Parts I Love:

- how farming works, you can choose what crop to grow in a really interesting and realistic form, with soil requirements, weeding, etc etc and rotate your harvest to better your farms.
- the asthetics are on point imo. it looks hella nice and each tier of building has variations to it, like the houses that make them seem different and realistic.
- Trading system is solid imo, just like most games but how you have to move the inventory between each is good but i think theres a bug current that prevents you from moving goods from your trading outpost back to your global inventory.
- rat catchers and how the small things matter hugely. stuff like clothing, shoes, baskets, shops all matter and improve the town youre building. rat catchers prevent food and harvests from being ♥♥♥♥♥♥ by the rat gangs.
- automatic housing upgrading, like ♥♥♥♥♥♥♥♥♥ this is QOL tier ♥♥♥♥ that matters. If your houses match the criteria to upgrade, they automatically upgrade and generally theres very little buildings you have to upgrade.


Parts I Dislike:
- How barracks dont auto-deploy soldiers to deal with raiders, making them kinda pointless for any unwalled section of your town. using upgraded towers clustered together seems to work alot better when you also have hunters around those areas too who help fight raiders passively in their areas.
- The maps and terrain being kinda iffy imo. like there seems to be very little variation in the landscapes and it could do with alot of improvements.
- the sand/clay/ore overlays and how they function generally can be bothersome when you dont find or find it hard to find those spots and when you do, it says X ore is available when it isnt.
- excessive wood consumption imo, like firewood needed yearlong is iffy in the first place and 2nd is that trees regrowing is small leading to the next point.
- workers camps are absolutely useless imo. the trees dont regrow fast enough to keep up with the chopping down and there is never enough stone to make them worthwhile in any longer period of time, maybe consider to make them have a larger radius or actively seek out even at distance resources to bring back into the camp.
- how water works. lakes are extremely pointless. regardless you seem to need wells and there is nothing you can build on lakes besides fishing spots along the shores that are buggy cause its like saying no fish when it has fish and then giving fish anyways and sometimes not giving fish. water should be improved imo in the sense that, maybe making man made rivers to help farms produce more from their harvest would be really cool and to have something like trading harbours so you can move goods/villagers across the water to another port for faster transport and as an extra form of income similar to the markets.
- imo, a baseline religious building would be good to add to the world. ofc not everybody is religious, adding religious things might be very presumption type but having something early on that you could maybe choose the focus of (e.g. bringing donations to the state in money, increasing happiness or healing villagers) since this would be pretty in line with alot of history.
- stone quarries. why isnt there quarries lmao or lumberjacks generally. workers camps dont work, as ive stated but having neither lumberjacks or quaries for a city builder that drains and demands resources, you kinda require those to progress and both were historically important af.
- raiding and how there is basically no actual threat since they run away after not really doing anything anyways. i played on standard and even upped it and played for a while in the same world and still, raiders even after being large in number were not like a hugeeeeeee threat that would demand me having 2-3 barracks across the town like i did. there was mention of other stuff somewhere, but i havent had any other threats tbf. ngl - bears were more of a threat to my town than raiders cause they just killed all my villagers and hit a few buildings and ♥♥♥♥♥♥ off again


Thanks for good game tho. prob 7.5/10 critically
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