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Reseñas recientes de White Shadow

Mostrando 1-5 de 5 aportaciones
A 19 personas les pareció útil esta reseña
10 personas encontraron divertida esta reseña
0.0 h registradas
Emet-Selch laughing from beyond the grave after he sent us to the golden city
Publicada el 31 de agosto. Última edición: 31 de agosto.
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A 1 persona le pareció útil esta reseña
11,031.4 h registradas (10,642.1 h cuando escribió la reseña)
It's alright.
Publicada el 15 de julio de 2023.
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A 21 personas les pareció útil esta reseña
46.3 h registradas
I enjoyed my time with it and I'm sad to see the contempt devs have for the old playerbase to cater to some people who will never touch it. Not to mention removing stuff from the artbook, which I paid for.
Publicada el 15 de julio de 2023.
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A 1 persona le pareció útil esta reseña
186.2 h registradas
Hands down the best game in the soulsborne series, they went above and beyond to craft a beautiful world that feels alive at every corner, which is something other open world games often fall short. The bosses I've fought have been some of the craziest encounters I've had, and with the music to match.
My only major gripe is the performance issues that plague the game and lack of proper PC support.
Publicada el 1 de marzo de 2022. Última edición: 17 de octubre.
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A 2 personas les pareció útil esta reseña
16.4 h registradas (16.3 h cuando escribió la reseña)
Amazing soundtrack by Mili and gorgeous visuals that blend together to create a gloomy, yet beautiful atmosphere. There's a stark contrast between Lily's purity and your undead companions in an unforgiving world that adds to the experience. You are left to piece together the story through notes you find and descriptions of your spirits or relics as you journey to undo the Blight.

The gameplay starts simple, but has a natural progression through key items and increases in depth with the spirits you acquire and the combination of relics you possess. I found the platforming enjoyable, and in the later half of the game you have plenty of freedom to approach certain maps. Vertical movement is limited to your double jump where grapple points aren't available, but there are ways to include spirits for some advanced tech. This is especially important for some of the trickier puzzles. There's good variance in the enemy design, with plenty of bosses to boot that will offer a decent challenge, and provided you've chosen to satisfy your curiosity and explore, you will have a good deal of tools at your disposal.

Overall a well-crafted experience with a lot of passion put towards storytelling, exploration, and art style.
Publicada el 25 de junio de 2021. Última edición: 25 de junio de 2021.
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Mostrando 1-5 de 5 aportaciones