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Recent reviews by Playing 3rd Party Legends

Showing 1-6 of 6 entries
1 person found this review helpful
92.5 hrs on record (24.8 hrs at review time)
This game isn't fun at all. It looks like at first it's F2P friendly, but quickly you realize it's not when the game stops giving you a crazy amount of gems that you can use to open packs. Ranked duel is an absolute headache to deal with. Even at the lowest rank such as Rookie if you're not using a meta deck expect to get destroyed faster than you can blink. Because ranked duels are best of 1, if you don't win the duel expect to get frustrated when your opponent summons monsters straight from their deck, graveyard, or even their banished pile. Yu-Gi-Oh games used to be fun, but when players take 10 minutes with their copy pasted meta decks with no originality just to take one of their turns it completely takes the fun out of it. What a shame.
Posted 3 February, 2022. Last edited 4 February, 2022.
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2 people found this review helpful
1.8 hrs on record
This is essentially all the base elements of a survival, MMORPG and hack'n'slash game thoughtlessly mixed together with no understanding for what makes any of it satisfying.


It is immediately noticeable how weightless the combat is. Players press, or hold down, the attack button to repeat the same combo over and over. The screen maybe jiggles a bit, smaller enemies slide backwards with no animation, but otherwise that's it. You just hold the button down until the enemy goes away. There's no sensation of impact or meaning or investment to attacks, it's just the rigid animation that plays when you hold a button down to lower the enemy healthbar. A lot of the animations look like animations, characters and enemies appear like puppets being strung about.

The default sword attack combination forces players to constantly keep stepping forward as they attack. So if players are fighting an enemy that takes many attacks to knock out, players will constantly keep walking into them then sliding past. This forces you to constantly reposition yourself because your own attack combination is relentlessly displacing you, yet basic enemies have enough health that you'll have to put up with this everytime you fight them. Instead of worrying about stamina or danger, your biggest worry is over your own attack moving you away from what you're trying to attack; thus lowering your damage per second and making this pointless fight last longer. It looks terrible, it feels terrible, it feels like playing a hack and slash project some game development student made for a class.

The crafting and survival elements are just the most basic crafting and survival mechanics copy pasted into place for no reason other than wasting time. Players are expected to run around the map clicking a button to immediately chop down trees and gather rocks. There's nothing satisfying or immersive about it; you just press a button to instantly topple a tree and get wood. You can barely even keep track of all the things you're gathering because it's just such a frantic rush of collection. Then players need to take all that random stuff, bring it to specific characters in town and have them turn it into gear. There's a different character for each type of thing so you have to run all around town for each individual need, plus you need to refine resources into other resources just to then build basic things, and your gear degrades so you have to go to a specific crafting station in town just do repair it all every single time it breaks.

There's zero sensation of progression or collection or creation it's just a pointless slog players will constantly need to go through just to get and maintain equipment or upgrades. No satisfaction or sensation of meaning, it's just a chore.

The game also has a noticeboard of fetch quests or something. So you're not even encouraged to just openly explore, if you want structured rewards you need to go to the noticeboard to get a quest then go to that specific place to do X thing. And you can only get one quest at a time, because the developers really need you to waste that extra time going back to the noticeboard after you finish every single quest. Apparently this game has a class system too, but the tutorial doesn't mention it and it's kind of just a part of the user interface you have to wander into. From what I saw the perks aren't very interesting. The starting perk for the default melee class is every third attack triggers twice, or something. So it's a passive damage increase that adds nothing to the actual experience; this is the first thing you unlock. This is the defining introduction to your class.

I was holding out hope that the game would be less of a mindless button pressing simulation when the difficulty ramped up. So I found a mini-boss encounter while exploring in the starter area. This is one of those games where players are expected to relentlessly spam their attack if they want to actually deal decent damage to remotely significant threats, but you're also punished for spamming your attack because you can't properly avoid the abrupt enemy attacks. So you have to choose between hitting the enemy for a half percentage of health then backing away so you can dodge their next attack, or actually attacking more than once but then getting hit because you're animation locked.

There's no back and forth flow to fighting, no last moment dodges right before an attack hits. It's simply; if the enemy abruptly decides to attack you at the same time as you attack then you get hit. Now attack them a hundred times to whittle their healthbar down and if you get knocked out by the constant damage trades then restart. Receiving damage is barely even noticeable, because this game has no sense of impact.

Everything is just happening. Damage just happens, there's no character animation for it; the healthbar just goes down. Dealing damage just happens, the attack animation plays and the enemy healthbar goes down then maybe they slide backwards a little without actually moving their legs. And enemies just decide to deal damage, a rigid attack animation immediately plays and if players aren't already blocking or preparing a dodge then it lands. You're encouraged to spam because there's nothing else to do but spam yet you're punished for spamming because you constantly step forward and displace yourself while getting hit because of animation lock. This is all just in the immediate early game and already the most basic enemy encounters are unsatisfying damage races. It feels like this was designed to be played by mindless swarms of players mashing threats down amidst an nonsensical flurry of puppet-on-string animations.


This doesn't feel like a paid product. The rigid animations, lack of any impact or satisfaction to combat, the spammy flow of combat, untelegraphed enemy attacks that simply just happen, can easily not even notice yourself getting hurt because the only visual indication is the healthbar going down, pointless copy pasted survival mechanics that add nothing but tedium, very unexciting introduction to what looks like a shallow class system, arbitrary noticeboard quests. It's like the game is just trying to tick as many boxes for genre mechanics as possible simply for the sake of it.

Spammy damage race animation lock combat?
Hack and slash game check.

Run around pressing buttons to gather resources then run around town refining them?
Survival game check.

Class system with such exciting starter perks as ten percent more sword damage?
Role playing game check.

One-at-a-time noticeboard quests that want you run across the map because reasons?
MMO game check.


Just the most shallow, thoughtless emulation of stock gameplay mechanics all mashed together.

If you're interested in finding some games that I do positively recommend they can be found on my curator page here .
Posted 27 July, 2021.
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1 person found this review helpful
418.2 hrs on record (73.9 hrs at review time)
Is good.
Posted 26 November, 2020.
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4 people found this review helpful
279.8 hrs on record (86.0 hrs at review time)
Honestly there's not a game like this out there. The whole Monster Hunter series is amazing through and through and the fact even after two years of release they've added an expansion for it called Iceborne as well as several FREE title updates that includes festivals and even more monsters is simply amazing. You can easily find yourself putting over a 1,000 hours into the game. I played it on PS4, and just recently bought it again for PC and still absolutely love this game. To put this game in the simplest of terms you go around killing monsters and using those monster parts to make armor and weapons from which you'll use to go hunt and kill stronger monsters which you again will use their materials to craft even stronger armor and weapons than you had before and repeat. The only really grindy aspect of the game that may put people off is when you get towards the very end of the game, BUT by that point you'll already be well invested into the game. If you've never played the series at all I would HIGHLY recommend giving it a shot. If you're ever struggling at any point you can shoot up an SOS flare that will allow other players/hunters to come and help you with a quest. The whole Monster Hunter franchise is easily one of my top 3 favorite franchises, so I very much so recommend this game.
Posted 8 July, 2020.
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2 people found this review helpful
344.9 hrs on record (4.6 hrs at review time)
I didn't think Wallpaper Engine would be all that great, but I was wrong. I've just sat here trying out awesome wallpapers for the last couple of hours. Easily worth the 4 dollars.
Posted 12 June, 2020.
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No one has rated this review as helpful yet
5,557.7 hrs on record (828.0 hrs at review time)
CS:GO Review
Best hardcore competitive FPS game out there. 10/10.
Posted 11 September, 2016. Last edited 26 November, 2020.
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Showing 1-6 of 6 entries