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Recent reviews by Ablon

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
102.3 hrs on record
One of my most favorite games of all time. It has so much more room to grow and expand to be on the same level or surpass the most similar game to it Terraria. Building is fun to do, the town building could be expanded with more NPCs, combat is diverse enough to where you can have different playstyles. Exploration in the game is a blast with danger around every corner when you are going into a brand new unknown area and how progression has a clear direction.
Posted 27 November, 2024.
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No one has rated this review as helpful yet
5.7 hrs on record (5.1 hrs at review time)
Early Access Review
A highly enjoyable and replayable FPS Rougelike, meshes the feel of DOOM gun and movement play with rougelike elements that feel fun.
Posted 21 November, 2023.
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No one has rated this review as helpful yet
31.1 hrs on record
One of the best purchases of my life, Digimon > Pokemon 6 / 5
Posted 21 November, 2023.
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No one has rated this review as helpful yet
13.5 hrs on record (6.4 hrs at review time)
Stacklands is a fun card-based city builder that can get chaotic due to RNG.

Overall I would highly recommend people try the game out at least once, or at the very least watch someone else play it to see if you would like it. Its such a twist and nice change of pace from already existing city builder games like Kingdoms and Castles, or Banished. The RNG factor some times messes with a run, mainly with the traveling merchant as I have only encountered him within the first 15 moons, after which I never see him again. In my most recent run as of writing this review, I am at moon 47~ and killed the Demon and still haven't seen the merchant since moons <15.
However, the Traveling merchant isn't really that needed of an aspect to successfully finish a run so it not appearing doesn't make too much of an impact gameplay wise. However, the biggest gripe I have with the game in its current 1.0 state is feeding your Village. This is really the only negative thing about the game I have found so far, and thats that at the end of every day you have to feed your towns folk and it will use any and all food on the board to feed everyone. This also includes food that you may be currently growing in Soil/Garden/Farm cards, and so if you don't make enough food and everything gets eaten, you are in even more trouble than just having a few corpses, you will most likely have no food growing at ALL. If there was just a way that the Devs could protect food inside of Soil/Garden/Farm cards, or having some sort of "Give these foods to Villagers" Card like how there is a chest for storing coins, that would be great.
Another problem I faced in the later moons is the sheer amount of micro managing, especially once you get Bricks and Planks in production. Having to constantly keep up with farms growing and upkeeping them while also making food via Campfires/Stoves, as well as keeping up with getting bricks and planks produced for either building or selling makes it so that the pause feature is majorly needed to keep up with everything going on. Having the ability to have villager cards on Soil/Garden/Farm cards to keep them refreshed with resources would be nice, as I think the manual managing of building materials is just fine, but food gets way out of hand after 10 villagers.

Overall, even with the problems I stated, I'd give the game a 4/5 as of 1.0 release, there is a new update coming out that seeks to expand the game a lot more, and I am excited to play it on release. It'll be a good addition to the game it is pretty short as is once you figure out how to manage everything. Having that extra side board would for sure help with the shortness of the game.
Posted 22 June, 2022.
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2 people found this review helpful
47.1 hrs on record (4.8 hrs at review time)
Update: September 9th 2022 | Nothing has changed. . .

I would like to start of by saying that this review is subject to change, it is all about the Free-to-Play Multiplayer that was released on November 15th.
For a quick and simple answer, should you play the Halo Infinite Multiplayer? No.
For a extended and complex answer, continue reading.

Gameplay | Gun-Play
Gun-play feels great, the guns feel responsive and unique. Each weapon, be it from UNSC, Banished, or Forerunner origin all feel great even if they feel a bit lackluster in terms of kill potential. Bulldog is fun to mess with being used more so at medium range, but is by no means a replacement to the M90 in CQC combat. The Sidekick is a fun lil sidearm to use when needing a bit more damage and accuracy when finishing off a target from most ranges. But, of course doesn't feel like a replacement to the Magnum.
Equipment are also nice and varied, having the classic frag, sticky, and spike grenades being present. A new grenade type call the Dynamo grenade is also introduced. It emits a arc energy surge around itself, which acts like a throw-able fully charged Plasma pistol when interacting with Vehicles, rending them completely unusable till the grenade has disappeared, or as a damage-over-time against opposing Spartans.
Gameplay | abilities/equipment
Abilities, or armor equipment seems like a remade system of Halo Reach's armor abilities. Basic armor equipment will spawn on the map periodically and include a Grappling hook, Repulsor, a shield wall, and a short burst dash. There are also powered equipment which include active camouflage and an over-shield. Both are fun to play with and against, the former of which however is a bit annoying to go up against. In most Halo titles, active camouflage has a sort of sheen to it that you can identify is a player when up close, but hard to tell when far away. However, in Infinite, it is near perfect invisibility, every time i went up against it in pretty much any environment it was impossible to notice when the player was moving and caused numerous deaths over multiple games. All of which have limited uses, Basic abilities having three charges per copy, while armor powers are one time use. However grabbing copies of the same basic ability increases the amount of charges you have. The highest i got was a set of nine charges on my grappling hook before dying.

Gameplay | HUD
The HUD has to be the weakest point gameplay wise. It is all cluttered on the bottom right of the screen, with only the shields and health bar on the top of the screen. The Radar is a chore to look at and is hard to see due to how small it is with no way of changing its size. This often causes issues when trying to track your surroundings with where the enemy is, since if you want to use the Radar at all you have to avert your eyes away from looking at where you are aiming to see if you have someone coming from behind. I wasn't one for the change towards ammo count, wanting to keep an open mind on the change from visual to numerical values for ammo. However, in practice it has been a detriment to me due running out of ammo mid fight due to not being able to see how much i have left to use. This often happened with the Sniper Rifle and Mangler pistol, where i thought i had a certain amount of shots, but in fact i only had one bullet left. In addition, there are aspects in the UI that i find alright, such as the display of which button to use to use your grenades or equipment, however if falls flat with the clarification, or lack there of, on how to cycle through grenades.
Menus | UI

Menus | Customization & Battlepass
Customization UI is relatively okay, at least on the surface. Once you start customizing it becomes a bit of a chore to compare every single piece of gear due to everything being squeezed in a category into one continuous row that you will eventually have to mindlessly scroll through till you find what you want. This also extends into the Battlepass, which suffers from this format the most due to the Free and Paid rewards being mixed together. Now, there are these small "FREE" tags on the Free items, however this is hard to notice when you're just scrolling through and browsing what is what. I would much rather there be two rows, one with Paid and one with Free since at the moment, the current format makes it look like there is a lot, but for a F2P player there really is not that much there for them to obtain without putting in 12 hours a day every day for at least a month and a half to get everything.

Battlepass | XP
The BP XP gain is a slog to say the least. 343 switched from doing a enjoyable Token and XP system in the Master Chief Collection that rewarded you for playing matches and completing challenges for quick Token gains to a time wasting Kill focused system. XP is purely gained through challenges, which are separated between Daily and Weekly categories. However, to call them Daily and Weekly Challenges is quite inaccurate. Dailys would be more so considered Daily Streaks due to them being only focused on completing matches win or lose to gain 100xp, which will scale up after multiple completions to completing PvP matches 3 times to get 150xp. Weekly Challenges give 200-250xp and are, from my experience, purely kill based objectives. There are no challenges that relate to playing the objective in a game type, and so there is this unsatisfying pressure on you at all times to focus on getting your weeklies done or else you have just wasted your time in a match in terms of progressing in the BP.

Battlepass | Rewards
BP rewards are quite lack luster for F2P players, there is only 66/100 ranks that give you rewards but only 26 that give you proper rewards in terms of customization. The other 40 ranks are filled with near useless single use consumable items called Challenge Swaps, what they do is pretty self explanatory but in the grand scheme of things they are practically worthless.
The F2P rank rewards are structured in a specific pattern as well, 1-3-5-6, 1 and 6 give actual usable cosmetics while 3 and 5 give Challenge Swaps. Rewards every 5 levels doesn't sound too bad on paper, however the poor excuse of a level progression system turns the 5 level climb from a hill into a cliff.
Posted 16 November, 2021. Last edited 9 September, 2022.
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1 person found this review funny
198.0 hrs on record (52.6 hrs at review time)
Early Access Review
The game is decent in its current state (Time of Writing is August 3rd 2021) it has its problems and fair share of bugs, but it leans more into the "positive" than the a "Negative" Review for me. I also would like to disclose that i did participated in the Closed Alpha, however i want to make sure that it is understood that the contents and points in this review are from the experiences i have had in Early Access release up to this point.
Another note is that i will continue to edit and add onto this Review every so often, once the first week of launch has passed i will update the review, and when its a month in i will add and edit if i need to. I will keep going and editing till the game is released out of Early Access.

The Game's current pros are enjoyable enough to be fun even with bugs, having the aspect of everyone on a single, currently single planet + multiple moons sized server is amazing to see all the different people come and go on their travels to and from the station. The Star Ship Designer, though it does go by many other names, is also an enjoyable experience for someone like me, it provides hundreds of hours of fun and relaxing designing of ships that makes the hours feel like minutes. However i will add that it is definitely hard to mess with if you are a complete beginner and have zero experience in 3D software like Source Film Maker, or Blender. If you do have experience in either of those, it will feel like home with its folders and its customizability with keybinds. One more Pro that i will lightly touch on is optimization, i have encountered many people who have been playing Starbase with 900s graphics cards, and even they are able to handle Starbase, of course to a degree. If you consider playing as having <50 FPS at a station as "Able to handle it" then it can. But the main point is that the PC was able to run it and not burst into flames at the start up screen, which is something that i can't say very many Early Access games are able to do on launch.

The Cons currently are mostly what you find in Early Access titles, bugs. However, the difference is that these bugs do not feel like they completely ruin the game, more so they feel like hindrances. Currently in terms of bugs, the complete breaking of snapping within the newly added Easy Build Mode, is definitely a hindrance, and to some a complete end to their game. However it does not stop you from completely playing, it will merely hindrance your speed of which you can collect ores, and how fast you will be able to travel to get said ores. If you just put in the extra time and get yourself a new ship, be it through the community made ships within the Dev owned Origin Stations, or through your own Design in the Star Ship Designer, you can easily pick yourself back up and continue playing the game. Now, the rest of these bugs are really brief, since most of them are not entirely Frozenbyte's fault, currently there is a on going crash caused by Steam and its overlay, there is also some minor bugs that happen very rarely that can render a asteroid as unmineable, however this isn't too much of an impact due to the fact that you can just go to the asteroid next to it and mine that one just fine. Beyond the bugs, there are some Cons that i do think i should mention, a decent portion of features within their "Feature Videos" have not come to the live build of the game, and have stayed within their Dev Build. This includes, but is not limited to, Station functionalities, Capital Ships, large amount of cosmetic player armors, and player armor color customization. However, these are features that are shown within their 2021 Roadmap as coming within the year, with Capital Ships Supposedly coming in the 2nd half of August.

So, with all of these Pros and Cons, is the game worth it at the moment with its current price of $34.99? No. However, i say no if you are buying this game for what it is now. I will now give an answer to a different version of that question. "Is the game worth it at its current price of $34.99?" Yes. The difference in these questions of "if the game is worth it" is what you look for in a game such as Starbase, or rather in a Early Access title. Do you look at the "now" of a Early Access game, or do you look at the "Then" of a Early Access title? I know for most that Early Access titles, for the most part, are a cheap way of making a quick cash grab game that is barely functional, and add onto it in the future and re-release it for its original planned profit. However, Frozenbyte, with their handling of Starbase and its community, has given me hope and reassurance that the game, even if its seen as a mess in the "now" will be what it is promised to be in the "then."
So, it is of my opinion that Starbase is worth it due to its potential to be one of the best Space Sandboxes ever to be made.
Posted 3 August, 2021. Last edited 3 August, 2021.
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1 person found this review helpful
10.2 hrs on record (4.0 hrs at review time)
It may be a lil old, but it still is a revolutionary game for FPS in my personal opinion. It takes gun play to a new level with advance movement capabilities that allow for fast pace combat. It is a shame that this game got overshadowed and was not able to get the recognition that it deserves.
Posted 26 November, 2020.
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1 person found this review helpful
3,036.3 hrs on record (958.5 hrs at review time)
Space Ninjas....nuff said...

Edit: in SPACE SHIPS
Posted 22 November, 2017. Last edited 26 November, 2019.
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No one has rated this review as helpful yet
195.5 hrs on record (126.4 hrs at review time)
Early Access Review
this game is super good and if you are a fan of minecraft and are a fan of 3 person shoters then you'll love this game and if you are not a fan of those 2 game the don't buy this game i'm a huge fan of minecraft and if you are 2 then you like this game

from: dinoman 337

to: public
Posted 24 October, 2014.
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Showing 1-9 of 9 entries