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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 273.7 tuntia
One of the most immersive open world games I have ever played. The attention to detail is mind-boggling.
Even though the game has been out for a few years at this point it is still absolutely gorgeous.
If you're a history nerd you'll also appreciate all the historical facts thrown into the game in a tasteful manner.

Characters are well played, the story is gripping.
You can play this game fairly casual or you can really tune up the difficulty and challenge yourself.

The main gripe most people will have about this game is the combat system, it is fairly technical and takes a while to get used to and good at, but once you get there it feels great. There's a fairly wide variety of weapons available allowing you to find your own playstyle.

Unfortunately mod support, while existing, is still fairly limited due to Cryengine, but most mods you'd likely be looking for are available.

The one thing that was always a bit dissapointing was that Warhorse were sadly never able to get proper scale of army on army combat in this game, which they originally was aiming for, but it still don't detract from the story you go through as Henry of Skalitz.


I'm very happy that I joined the Kickstarter for this game back in the day.


Henry has come to see us, Jesus Christ be praised!
Julkaistu 23. tammikuuta
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yhteensä 611.8 tuntia
Steep learning curve for new players, can initially feel like a walking simulator that involves getting shot from unknown locations which can be very frustrating for new players.

But once you get over the initial hurdle and start working with others in squads and communicate any match, no matter how badly your team or the opposing team is losing everyone can still have a blast playing.

I've had a lot of fun in this and there's a role available for all types of preferred gameplay.
Julkaistu 15. tammikuuta
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yhteensä 2.9 tuntia
Feels very this war of mine, and I'm here for it.
Julkaistu 14. tammikuuta
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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 77.4 tuntia (62.6 tuntia arvostelun laatimishetkellä)
Fun gameplay loop, great art style, dark, and absolutely brutal in the portrayal of war. in a much needed way.
I've played several sessions on and off over the course of almost a decade now and I always return a bit here and there. Lots of good mod content available as well.
Julkaistu 14. joulukuuta 2024
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yhteensä 220.0 tuntia (6.5 tuntia arvostelun laatimishetkellä)
I'll give a proper long and detailed review once I've got enough hours into the game. But man, it feels just like it felt plauing SoC for the first time in 2007, the vibes, the atmosphere, the immersion. The zone just sucks you in.

Performs better than I had expected based on the recent benchmark results posted.
Can't wait to upgrade my 3080 to a 50-series RTX GPU so I can run this maxed, currently running high/epic with DLSS on quality and I'm getting between 70 and 100 frames, a few minor dips have likely been below 50, but I expected much worse.

I'm sooo damn happy!
Julkaistu 20. marraskuuta 2024
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yhteensä 51.2 tuntia
Unique and fun game.
Mixes many game modes and does it well, fun story with interesting areas to explore and biomes to learn.
Could have some form of procedural generation for added variety but that would just be a bonus. Relaxing tunes and a really cozy art style makes this game very chill to play. Works really well on the Steam Deck.

I have not fully completed the game, and it's been a while since I last played but I saw that there's new content either out or around the corner so I'll likely hop back in then on the steam deck over summer.
Julkaistu 25. toukokuuta 2024
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yhteensä 778.7 tuntia (710.0 tuntia arvostelun laatimishetkellä)
What can I say that likely already hasn't been said.. Not much I reckon.

As a long time fan of the BG franchise, dating back to the original release of BG1 on CD back in the late 90s I was both excited and anxious over this title's release.

I'm one of those odd BG fans who prefer real-time with pause combat over full turn-based for CRPG games (I still love turn- based games like XCOM and Total War/Civ), knowing Larian was developing this following their Divinity IPs I could guess that they would very likely "just" use the same system for BG3.

I was correct and was still reluctant to try this out during the beta stage, but realized I would still want to give the next BG title a spin even if it wasn't what I was hoping for out of the gate.

I was immediately drawn into an exciting and vibrant adventure -And wanted more, but I held off on any EA patches just so I could experience as much of the game for the first time on final release.


Having played a couple of playthroughs I can safely say that this is, by far, one of my favorite games to date. it's beautiful, dramatic, vibrant, living and constantly being shaped by the way you're playing it. With a web of world-state links that I can only imagine is pure hell behind the scenes. Bravo to Larian for achieving this!

With that said I do still feel like I'm very much dissconnected from the Baldur's Gate franchise; there's very little BG feel to the game and the world is built up very differently.

You're more on a track, but can take thousands of different left or right hand turns along the way making it a thrilling and unique experience, but you have very little agency of the pacing and after you're done in a place coming back to it feels empty and void. As if the world only lives around the main plotline. Given the story's nature I can see why this was the chosen path, but as a BG 1 and 2 player I would've liked to see it function a bit more like the previous titles personally.

With that said this is, absolutely, the best CRPG experience to date, even if it's mechanics are a bit more against my own preference (I still prefer the isometric real-time w/ pause experience similar to BG 1/2, Icewind Dale, Pillars of Eternity, Pathfinder, etc). The cutscenes are phenomenal, all actors did a splendid job, and apart from times when the camera has bugged out during cinematics the cinematogrophy and storytelling is also fantastic.

If you enjoy RPGs and you enjoy a fantasy setting you should really consider hopping into the Forgotten Realms.

Julkaistu 25. toukokuuta 2024
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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 394.9 tuntia
Oh wow, I can't believe that I never wrote a review for this game..

I've played the Baldur's Gate franchise ever since it's original release on CDs back in the 90s.. Every year or so I do another playthrough.
To me this is peak CRPG, very likely since I've got extreme nostalgic glasses when looking at my own experiences, but the game system does work well, it allows both for turn-based combat and (my personal favorite Real-Time with Pause).
A limitation lies in it's core ruleset complexity as it's based on D&D 2.5e and the THAC0 system definitely has it's flaws.

There are of course other core rules/mechanics that are debated as well but I won't get into the finer nuances
I find the complexity fun as it enables players to really find synergies and can get really nerdy about min-maxing builds should they want.
-But it is definitely not needed. As a young kid with no insight into the finer details other than realizing that -armor value is better I could still learn and navigate the game fine. The Enhanced Edition is, in my opinion, an upgrade over the original. Both with a lot of bug fixes and tweaks, but also the ease of use on modern systems and it's smooth multiplayer support.

The new content seem to be either a hit or miss for the most part in the community, for me it's a hit. New interesting characters with some new quest lines are rarely bad in my book and they're not terribly written or remove from the original story so they're absolutely fine for me.

I feel pretty much the same thing for the Enhanced Editions of Baldur's Gate II and Icewind Dale (A real shame the source material for IWD 2 is gone forever), so I will simply copy this portion of the review for those games as well.

When it comes to the Baldur's Gate 2 story (without spoiling anything) I think that the actors have done a great job providing us with interesting antagonists and a deepening of the lore continuing the main focus of the first game, and it does so without it feeling repetitive.

This title, just like

Oh wow, I can't believe that I never wrote a review for this game..

I've played Baldur's Gate ever since it's original release on CDs back in the 90s.. Every year or so I do another playthrough.
To me this is peak CRPG, very likely since I've got extreme nostalgic glasses when looking at my own experiences, but the game system does work well, it allows both for turn-based combat and (my personal favorite Real-Time with Pause).
A limitation lies in it's core ruleset complexity as it's based on D&D 2.5e and the THAC0 system definitely has it's flaws.

There are of course other core rules/mechanics that are debated as well but I won't get into the finer nuances
I find the complexity fun as it enables players to really find synergies and can get really nerdy about min-maxing builds should they want.
-But it is definitely not needed. As a young kid with no insight into the finer details other than realizing that -armor value is better I could still learn and navigate the game fine. The Enhanced Edition is, in my opinion, an upgrade over the original. Both with a lot of bug fixes and tweaks, but also the ease of use on modern systems and it's smooth multiplayer support.

The new content seem to be either a hit or miss for the most part in the community, for me it's a hit. New interesting characters with some new quest lines are rarely bad in my book and they're not terribly written or remove from the original story so they're absolutely fine for me.

I feel pretty much the same thing for the Enhanced Editions of Baldur's Gate I and Icewind Dale (A real shame the source material for IWD 2 is gone forever), so I will simply copy this portion of the review for those games as well.

The story itself is a great continuation of the saga, it starts off where you left off in BG1, and as such I think that this was the first game ever to implement this mechanic (that BioWare then continued with in other IPs). That means that hopping into BG2 will be a higher leveled adventure from the start. So if the BG1 story doesn't interest you but you still enjoy the world and game mechanics BG2 might still be for you.
Julkaistu 25. toukokuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
7 henkilön mielestä arvostelu on hyödyllinen
yhteensä 618.9 tuntia
Oh wow, I can't believe that I never wrote a review for this game..

I've played Baldur's Gate ever since it's original release on CDs back in the 90s.. Every year or so I do another playthrough.
To me this is peak CRPG, very likely since I've got extreme nostalgic glasses when looking at my own experiences, but the game system does work well, it allows both for turn-based combat and (my personal favorite Real-Time with Pause).
A limitation lies in it's core ruleset complexity as it's based on D&D 2.5e and the THAC0 system definitely has it's flaws.

There are of course other core rules/mechanics that are debated as well but I won't get into the finer nuances
I find the complexity fun as it enables players to really find synergies and can get really nerdy about min-maxing builds should they want.
-But it is definitely not needed. As a young kid with no insight into the finer details other than realizing that -armor value is better I could still learn and navigate the game fine. The Enhanced Edition is, in my opinion, an upgrade over the original. Both with a lot of bug fixes and tweaks, but also the ease of use on modern systems and it's smooth multiplayer support.

The new content seem to be either a hit or miss for the most part in the community, for me it's a hit. New interesting characters with some new quest lines are rarely bad in my book and they're not terribly written or remove from the original story so they're absolutely fine for me.

I feel pretty much the same thing for the Enhanced Editions of Baldur's Gate II and Icewind Dale (A real shame the source material for IWD 2 is gone forever), so I will simply copy this portion of the review for those games as well.


When it comes to the Baldur's Gate 1 story (without spoiling anything) I think it's a very nice scaling D&D Adventure, has great pacing and I do enjoy an adventure without having players being super high leveled adventurers at least by the first few hours of gameplay.

The story itself is also a great way to pull someone into the Sword Coast lore and, of course, helps deepen the lore knowledge of any BG3 fan interested in seeing it's predecessors.
Julkaistu 25. toukokuuta 2024
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Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 41.2 tuntia
Cozy "Survival" game with lots of similarities with the Zone in S.T.A.L.K.E.R.
Fun mechanics and very atmospheric.

Could be nice with an added difficulty as well as possibly some procedurally generated transport levels instead of "just" driving a safe passage to add variety into the game a bit more as each area is generally learned pretty swiftly and it's such a great world to explore new areas in, but still a great experience nonetheless.

Game could also use with a bit more of an expanded radio station selection. The music in the game is absolutely great, but gets repetitive fairly quickly. So either expanding on that from the developer side, or enabling a way for players to also include local music files into their radio station would be really great.

For me this game has a similar narrative level that of "The Long Dark" and the environmental hazards and scientific mystery that is "The Zone" in "S.T.A.L.K.E.R. and the two meld so well.
Julkaistu 25. toukokuuta 2024
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