PROFESSOR. DOUBLE D. MILK BAGS
Walter Hartwell White   Albuquerque, New Mexico, United States
 
 
My name is Walter Hartwell White.





I live at 308 Negra Arroyo Lane, Albuquerque, New Mexico, 87104. This is my confession. If you're watching this tape, I'm probably dead– murdered by my brother-in-law, Hank Schrader. Hank has been building a meth empire for over a year now, and using me as his chemist. Shortly after my 50th birthday, he asked that I use my chemistry knowledge to cook methamphetamine, which he would then sell using connections that he made through his career with the DEA. I was... astounded. I... I always thought Hank was a very moral man, and I was particularly vulnerable at the time – something he knew and took advantage of. I was reeling from a cancer diagnosis that was poised to bankrupt my family. Hank took me in on a ride-along and showed me just how much money even a small meth operation could make. And I was weak. I didn't want my family to go into financial ruin, so I agreed. Hank had a partner, a businessman named Gustavo Fring. Hank sold me into servitude to this man. And when I tried to quit, Fring threatened my family. I didn't know where to turn. Eventually, Hank and Fring had a falling-out. Things escalated. Fring was able to arrange – uh, I guess... I guess you call it a "hit" – on Hank, and failed, but Hank was seriously injured. And I wound up paying his medical bills, which amounted to a little over $177,000. Upon recovery, Hank was bent on revenge. Working with a man named Hector Salamanca, he plotted to kill Fring. The bomb that he used was built by me, and he gave me no option in it. I have often contemplated suicide, but I'm a coward. I wanted to go to the police, but I was frightened. Hank had risen to become the head of the Albuquerque DEA. To keep me in line, he took my children. For three months, he kept them. My wife had no idea of my criminal activities, and was horrified to learn what I had done. I was in hell. I hated myself for what I had brought upon my family. Recently, I tried once again to quit, and in response, he gave me this. [Walt points to the bruise on his face left by Hank in "Blood Money."] I can't take this anymore. I live in fear every day that Hank will kill me, or worse, hurt my family. All I could think to do was to make this video and hope that the world will finally see this man for what he really is.
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The Bite of '87 was an incident that occurred in 1987 at the second Freddy Fazbear's Pizza location it was briefly mentioned by the Phone Guy in the first game.
Okay so basically there are two guys henry emily and william afton they start a family pizza restaurant together called fredbear's family diner, one day william locks henry's daughter charlie out of the restaurant and murders her outside, as seen in the fnaf 2 save him minigame and the security puppet minigame. charlie's soul goes on to possess the puppet animatronic. then in 1983 william's youngest son dies in hospital after being bitten by the fredbear animatronic as seen in fnaf 4, which causes fredbear's to close and the springlock suits to be decommissioned. the bite victim's soul goes on to possess the fredbear suit due to the suffering he sustained from the suit (this is explained in more detail in the fazbear frights epilogues). freddy fazbear's pizza is then opened. in 1985 william afton kills 5 more kids in a freddy's, and their souls go on to possess chica, bonnie, freddy, foxy, and golden freddy/fredbear (which now has 2 souls possessing it, directly paralleling the stitchwraith from the book series). that restaurant closes down but freddy's gets rebranded and has a grand reopening in 1987 as we see in fnaf 2. meanwhile, william opens circus baby's pizza world, featuring kid killing animatronics, however his daughter elizabeth gets killed by one of the animatronics (baby) and goes on to possess her. william sends his oldest son, michael, to go free her from the facility, as seen in sister location. back to freddy's - the fnaf 2 location stays open until the bite of 87, in which it's implied nightguard jeremy fitzgerald gets his frontal lobe bitten off by one of the animatronics. then fnaf 1 happens in a location that exists in 1993, not much lore there. after the 1993 location gets closed, william gets springlocked in the spring bonnie suit inside the abandoned building, becoming springtrap. Back to Baby in SL. Michael, after a week of working there gets lured to the scooping room by Baby in order to get his insides become outsides so that all the Funtime animatronics (now fused into Ennard) can use his body as a fleshsuit to escape the facility. Over time the suit starts to get rotten and more and more decayed. Michael body now turns purple and draws more attention (Note: there are now two purple guys, Miachel Afton, who is litterally purple due to decay in his fleshsuit, and William Afton, who isn't litterally pruple but the purple colour signifies him hiding in the shadow.) and the Funtime animatronics now as Ennard have to abandon ship in search of a new body. Somewhere down the line Baby tries to gain full control of the Ennard body and gets kicked out of Ennard, now becoming Scrap Baby and Ennard becoming Molten Freddy, both seen in Pizzeria Simulator and UCN. Speaking of…this brings us to Pizza Simulator, where our good friend Henry creates a decoy pizzeria intended to lure in all the loose ends which are: William Afton as scraptrap, Molten Freddy as the funtime animatronics, Scrap Baby as William's daughter and Henry's daughter, Elizabeth who posseses the puppet and gets lured in by her father by the animatronic Lefty. Before we get to the ending of pizza sim lets go over some key lore drops hidden in the game. When you buy Candy Cadet he has a chance of telling you 1 of 3 stories a day. All 3 stories follow the same pattern. 5 things becoming 1 thing. (5 keys melted into 1 key, 5 dead kids tied together and 5 dead cats sown together into 1.) This could be reffering to the funtime animatronics together becoming Ennard. On to the 2nd mingame: Secutity Puppet. When playing this minigame for the 3rd time we can see Henry daughter, Elizabeth locked out of the Pizzaria where she gets murdered by Afton, becoming his 1st victim. Next we see the puppet slowly crawling towards her dead body hugging her, and Elizabeth posesses her. When brightening up that same image we can see purple tire tracks from William when he fled the scene. And now for out 3rd minigame: Midnight Motorist. This game in labeled 'later that night' in the game files so we can assume we are playing as Afton in this minigame. When on the 3rd lap, we can see a crack in the road, in we go down it, we end up on a road leading to Jr's a bar/restaurant (presumably the fnaf 1 or 2 location or freddy's family diner) which Will isn't allowed into. The 2nd place we can go to is a house. The afton house. When will sees that his youngest son escapes thru the window to the freddy's restaurant he gets very angry. This most likeley causes William to create the sound illusion discs to scare his child and creating the nightmare animatronics in his mind to make him afraid of the freddy's restaurant. The sound illusion discs are also uses in fnaf 3 to create the phantom animatronics in the players mind. Thats why they also never kill the player in fnaf 3. This brings us to our 3rd and final minigame: Fruity maze. With help from the books and this minigame we know that the child who posseses Chica in fnaf 1 is the girl in Fruity Maze named Susie. This is all this minigame really tells us. Now the Pizza sim Ending. On the 5th night we hear Elizabeth, Henry's daughter talking but is interupted by her father. Henry reveals the pizzeria was a decoy, to lure in and capture all the loose ends and finnaly putting a stop to Afton (He never really dies i'll get to that later) . Everyone dies in the fire and the souls are finally put to rest. Onto UCN. In UCN we play as William Afton in purgatory, tormented again and again by his own creations. Thru the game we learn many things, such as that Chica was the 1st child to be killed and stuffed and possibly the first animatronic to be given life by the puppet. We also learn about 'the one you should not have killed'. This is presumably talking about the child that posseses golden freddy but as mentioned earlier, golden freddy could have mulitple souls inside of it. This brings us to fnaf vr: help wanted. The point here is that William Afton's soul is possesing the game becoming Glitchtrap (I will get into some theories about how this could've happened later). Through the game he posseses a game tester named Vannessa or Vanny (Vannessa+Bunny) which will most likeley be the main antagonist in fnaf security breach. William uses Vanny to continue to kill kids, even though his body is still in purgatory. We will probably get more information on her when security breach is released. Now onto how Afton's soul go tinto the game's come and possesed Vannessa. In the fazbear frights book series we read about two children stuck in the stickraith's body. One of the kids is said to be killed by Afton. He tells us how he is keeping him alive, to be forever tormented. In that same story we read about 'the patient in room 1280'. It is about a man in a hospital, burned beond recognition but somehow still alive. That is obviously William Afton. When the boy finnally decides to let Afton die, his last request is to be wheeled into an old, abandon Freddy's location. The hospital staff do so not really knowing why but looking at the state of Will here he is probably insane to some measures. When he is wheeled into the Freddy's location his body literally explodes. Now some parts of his soul go to purgatory/UCN, and other parts posses the computer parts, later to be scanned and reused to create the vr title. That is most likeley how he posseses the game but we can't really know for sure.
Escape From Tarkov
Get ready for Escape
Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough.

With each passing day the situation in the Norvinsk region grows more and more complicated. Incessant warfare in Tarkov has sparked massive panic; the local population has fled the city, but those who stayed are looking to improve their fortunes at the expense of others. Having accepted the new reality, savage Tarkov locals - "Scavs" flocked into well-armed gangs and started the redivision of the city. Nowadays, Tarkov is separated by unseen borders, controlled by different groups. Gain-greedy gunmen would go to any length to have their way, including the murder of civilians and direct confrontation with the two private military companies.

The players will have to experience living in the skin of one of the mercenaries who survived the initial stage of the Tarkov conflict. After choosing one of the sides – USEC or BEAR – the player’s character starts to make his way out of the city. Tarkov is sealed off by UN and Russian military, supply chains are cut, communication with operational command is lost, and in these conditions everyone has to make his own choices of what to do and how to get out of the chaos-ridden metropolis.

Tarkov city, Norvinsk region. Present time.
Norvinsk
The events of the Escape from Tarkov take place in the fictional Norvinsk's region Special Economic Zone that became a gateway between Russia and Europe. Preferential conditions for large international companies, however, have not only attracted law-abiding businesses, but corporations of dubious intent as well. In Tarkov, one of the largest cities of the region, a transatlantic corporation became the ground zero of a political scandal. Six months later, the political standoff escalated into an armed conflict involving UN peacekeepers, Internal Troops of the Ministry of Internal Affairs, and two private military companies. The region’s borders were sealed off, and those trapped in the middle of this local warfare flare up were isolated from the outside world.

The confrontation on the edge of darkness.
Norvinsk
The most active forces in the Norvinsk region are two private military companies, hired by the sides of the initial conflict. USEC, employed by the notorious Terra Group international corporation, vigorously engages in armed clashes, hindering the investigation of Terra Group activities, carried on by local authorities. Moreover, according to intelligence agencies, USEC provides armed cover to illegal work and research of the foreign companies, whereas BEAR, allegedly created on direct orders of the Russian government, is employed by the Norvinsk region officials to uncover any evidence of the Terra Group's illicit activities.

The time has come.
Outdoor
Story-driven scenario based walkthrough as one of the multiplayer gamemodes. Complete raids on large scale locations with your friends or alone.
Explore many of the unique and authentic locations of Tarkov city and it’s suburbs: citizen blocks, chemical plant area, AA military base, the heart of Tarkov city, private living zone and others in realtime weather conditions and time of day changes.
Discover concealed locations - reserved facilities and stocks, sealed TerraGroup offices and underground warehouses.
Find useful information and items which will help to understand what is going on in the city.
Cooperate with ex-enemies, change the priorities to unfold the mysteries and escape from Tarkov alive.
Live through immersive combat experience.
Combat person heathWeapon customize
Behold the system module HECS - Hazardous Environment Combat Simulator.
Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on.
Control your character freely - smooth speed and stance changes and transitions, leaning and proning.
Be aware of real-life ballistics and projectile hit physics.
Get ready to feel the weapon as it is in real life. Get used to physical concepts of weapon operating - jamming, overheating, wearout, reloading, aiming, charging and, of course, shooting.
Discover the most advanced weapon modding system ever. Change everything you want to expand your weapon’s tactical abilities.
Interact with the environment to gain situational domination - switch lights, commence tactical entry with door interaction system.
Stay alive and pay attention.
Stay alive
If you die, you’ll lose everything you took and found in a raid. Organize your backup inventory kits, use secured containers and insurance.
Treat yourself, your gear and weapons properly. Apply the large variety of medicines to stay alive and focused. Repair your armor, firearms and cold steel. Purify water and sort out your food rations.
Manage your inventory in a classic slot-based way. Organize and modify your chest rig like a real professional.
Utilize special equipment like NVGs, radio headsets, ballistic vests and helmets.
Loot fallen enemies and containers to get a vast variety of items to use and barter.
Get experienced - earn points and level up. Near 100 unique skills to train via a repetitive actions principle.
Cooperate with strangers or get shot by your friend in the back - there are no rules.
Beware of Scavs.
Scavs
The louder your scream - the faster they come. Get your trigger finger ready.
Confront AI driven civilian savage scavengers (or Scavs) and play as a Scav with pre-set random gear, weapon and health condition.
No need to worry about death - you will not lose anything from your main character.
Get out alive while playing Scav and then transfer his loot to your main character stash.
Fit in and get settled.
Fitting system
Experience a large amount of non-combat activities.
Communicate and trade with NPC merchants, gain their trust to get special goods and quests.
Adapt to the economy, which changes in real time according to other players' operations and events, controlled by AI.
Sell your loot in rag fairs and auctions.
Become a trader with your own store, runners and specials.
Work with your stash, heal your character, repair and modify weapons, examine items, chat to learn news and gossip.
Establish your own combat group with unique abilities
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Δημιουργήθηκε από - PROFESSOR. DOUBLE D. MILK BAGS
the poopenfarten
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This mod is based on the bone-chilling, spine tingling, slow burn, genre redefining, atmospheric horror B movie named "C.H.U.D." this mod just plasters the chud face on all zombies. Workshop ID: 2961109176 Mod ID: chudzombies
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Δημιουργήθηκε από - Your Comrade
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PLEASE IM A CHUD TOO
thank you Dr. Gregory House, as my first order as your king i want you to give every melinated patient vicodin as your first assignment.
Chewy Switch EM Down 13 Οκτ, 18:18 
My king I shall vow eternal service to you as a loyal chud member
NOOOOOOOOOO YOUR NOT A REAL CHUD YOU WILL NEVER BE A REAL CHUD
DR House has regained his chud privileges, as i the king of chuds am allowed to revoke or bestow the title of chud.
You have lost all chud privileges