1 persoon vond deze recensie nuttig
Aanbevolen
0.0 uur in de afgelopen twee weken / 14.3 uur in totaal
Geplaatst: 27 okt 2024 om 11:28
Gewijzigd: 14 jan om 18:22

It's one of my favorite board games. Each faction is unique and fun to play as and against.

The game itself follows this rule- each faction gains points differently. You need to fight, strategize, and play your cards right to get to 30 points before anyone else does to win. The game gets more complex depending on who you are or who you are facing against. The game is up to four players.

If you are interested in the factions, I will summarize them.

•Marquise the cat: You start off spread out and are immediately challenged by everyone on the field. You must build (for points) and recruit to defend the buildings to win. Oh! And you can attack people several times if you save bird cards. Also... Cats.

•Eyrie Dynasty: The Birds had enough and will conquer the land. Follow doctrines every turn or you have to replace your leader and lose points, and continue to build bases and burn things down. High risk- high reward.

•Woodland Alliance: The revolution has begun! Make everyone hate you as you spread your revolutionary words in areas that makes people have to give you cards if they even dare step foot on your doorstep. Get influence, pity, and revolt for points. Just know you cant outnumber most factions- but you can always spread them thin.

•The Vagabond: Everyone is playing a board game, you are playing a TTRPG. Work with other players and quest for points. Each vagabond is unique (including the Vagabond DLC) that offer a fun way of playing.

(RIVERFOLK EXPANSION)

•The Lizard Cult: Create cults, turn animals into lizards, and burn things down! The Lizards are similar to the woodland alliance to the extent of their reliance on influence but they dont need people invading their spaces to get a ton of cards. Craft the cards and influence the infidels for points!

•The Riverfolk Company: War is a business venture, and business is good. You can adjust prices for services other players can use and you use that money to conquer areas for more financial gain (and points!). Just watch out, when you get close to 30 points, most people stop buying from you!

(UNDERWORLD EXPANSION)

•The Corvid Conspiracy: The Crows Knows. One of my personally favorite factions. Set traps, plot, scheme, and pray that the AI or the person you are playing doesnt use up all their cards to reveal your plots. You get points for revealing plots, which can be Bombs, and destroy everything except your units. Raids: If they destroy it, your units spawn around that area; extortion: Get more cards from other players; snares: Make them stay put in that area (Super effective against the vagabond).

•The Underground Dutchy: The underworlders shall rise! Create an aristocratic government and attack everyone as you send your soldiers out from the underground secret base you have. Hiring lords, building, and fighting gives you points. In my opinion, this is the most brutal faction to go against if no one targets them and bullies them from growing into a powerhouse.

(MARAUDER EXPANSION)

•Lord of the Hundreds: We're the rats. Im da big rat dat makes all of da rules. Control an army that pillages and creates disorder for points. Lose your leader? Replace them with another one. Each turn King Rat's mood changes and it effects how he plays. Play aggressively and steal, pillage, and make the rats reign supreme!

•The Keepers in Iron: American Honeybadger. Instead of being aggressive like the rats you will push people back and fortify your camps as you accept doctrines that influence how many times you can move, attack, and receive relics (like the dynasty but you dont lose points if you dont use them). Collect relics for points and defend to win.
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