23
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0
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Recent reviews by Bailance

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Showing 1-10 of 23 entries
No one has rated this review as helpful yet
1 person found this review funny
19.9 hrs on record
猛男就该玩这个,铁厂案已让我足够惊艳,终局串联的家国情怀更是让我动容。
Posted 24 February, 2024.
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12.0 hrs on record (10.8 hrs at review time)
静谧舒适再配点小解谜,填充植物图鉴、逐步揭开各种植物的面纱和功效,充分满足了我这个收集党的快乐。
Posted 3 February, 2024.
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104.6 hrs on record (7.2 hrs at review time)
Early Access Review
深度浅了点,但耐不住自由度高,狠狠地帕鲁。
Posted 22 January, 2024.
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0.8 hrs on record
探索的乐趣,和规则的碰撞低于我的期待。画风还是很可爱的。
Posted 9 October, 2023.
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60.8 hrs on record (17.0 hrs at review time)
开发组的更新诚意很好,改推荐吧。

如果是为了高自由度功法自由组合来的,暂时游戏还达不到。现阶段只是个精良的剧情小品游戏,通关后即戛然而止。

先说优点:
开始我以为是八方旅人,后来我以为是太吾绘卷,最后想想其实是低配版神界原罪2。综上,揉了很多东西进去。剧情、画风、战棋战斗(可以切换即时挂机)、招队友、各项技艺、请教功法,都很讨喜。虽然稍微缺乏深入,但算是搭了个很好的框架。

谈谈优化空间:
1、全地图跑路无传送。
2、即时战斗纯挂机,回合战斗无策略,两个都要反而战棋的策略和即时的操作都没能做好。
3、货币体系不明确,物品道具泛滥,礼物系统繁杂却空洞。
4、技艺系统乏善可陈,技艺本身可以很好地拓深内容广度,增加可玩性。但事实上装备和道具丹药打怪就掉,为什么我还要技艺呢,钓鱼、烹饪都显得空洞简陋。
5、功法很多很杂,本来是好事,但一则战斗低策略低操作,二则功法获取难度低且单一,请教和秘籍的获取来源多且乱。功法这一块玩起来并没有那么有趣。
6、轻功升级无作用,属性全靠经脉,经脉全靠肝心法,心法数量有限,把多样性束缚在了一个口子。
7、采集枯燥乏味,也没有对应城市配备购买,纯纯靠肝(又砍了技艺做装备丹药的可玩性一刀)。
8、支线剧情关联性大的很少,很多靠撞大运触发,只是为了堆砌内容丰富度,玩完即止。宁愿你多出几个门派日常,还有一些有趣的类似跳崖的支线,利用好地图和各城市的长处,发掘特点,增加非主线时候逛地图跑城市的可能性。让游戏可以重复游玩,而不是一次性快餐食品。

总体而言,成长各系统并没能很好地梳理结合在一起,重复游玩的可玩性很小。
Posted 19 September, 2023. Last edited 24 September, 2023.
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0.8 hrs on record
游戏看着挺精巧的,可惜整体玩法按部就班,未见惊喜,游玩过程枯燥无爽感。
Posted 12 September, 2023.
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5.7 hrs on record (5.1 hrs at review time)
孤独女孩所编织,苍白却瑰丽的忧思梦境。
简单的操作与关卡设计,美妙的音乐与画风,in her mind。
Posted 3 September, 2023. Last edited 4 September, 2023.
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89.1 hrs on record (32.9 hrs at review time)
有一说一,玩了那么多(幸存者like)抄玩法的,没有一个比得上开创者的。
无论是元素的丰富,还是数值曲线以及功能的逐步开放。
Posted 22 August, 2023.
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3.2 hrs on record
steam和手机上都补票了。

一场瑰丽奇幻的五色苹果之旅,使我坠入了解谜的奇梦。
Posted 16 August, 2023.
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43.0 hrs on record (33.1 hrs at review time)
双人成行,一个人也行
Posted 16 August, 2023.
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Showing 1-10 of 23 entries