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Neue Rezensionen von PathOS

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1 Person fand diese Rezension hilfreich
1,461.4 Std. insgesamt (671.6 Std. zum Zeitpunkt der Rezension)
Democracy always wins.

HD2, when it's not having drama, is one of the best co-op shooters on the market, period. It is a reminder of the golden age of gaming where devs just wanted to put out intensely fun experiences.

Gunplay is good, the strategy behind taking down each enemy is (save bile titans) very satisfying, and the community is made up of the toughest, meanest Democracy-lovers you'll ever meet.

So what are you waiting for? Go earn your cape, and protect our way of life.
Verfasst am 5. Mai 2024. Zuletzt bearbeitet am 5. Mai 2024.
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7 Personen fanden diese Rezension hilfreich
109.5 Std. insgesamt (20.9 Std. zum Zeitpunkt der Rezension)
BallisticNG is a near-perfect WipEout love letter.

I remember years back when I got a PSP, and went about getting games for it. Around that time was when I was getting into racing games, and I eventually came across a port of the original WipEout. I decided to make a risk and buy it, and I'm glad I did so.

WipEout has always been one of my favorite, if not my absolute favorite, racing franchises. The feeling of bouncing about and nailing corners at high speed was almost immediately addicting. So, when I came across BallisticNG, I was excited to see that someone had too enjoyed the WipEout series and other similar franchises, and wanted to carry the proverbial torch, after Studio Liverpool had shut down only a few years back.

Suffice to say, there are multiple things I want to point out that are similar to WipEout.
The gameplay closely replicates that of WipEout 2097 and WipEout 3, especially when it comes to handling and physics. In fact, BallisticNG has three main physics/gameplay styles for each type of player.
The first one plays more like the original WipEout games, with all the aforementioned handling and bounciness to each ship.
The second one (a port of an earlier game) is like the more recent WipEout games, where instead of using pits to regain shield energy, one must discard pickups to do so. The physics here also work like the later games, where the ship is less bouncy and more pinned to the track.
The third one is the closest thing to F-Zero, and is aptly named Floor Hugger. The physics and gameplay from the first mode are carried over, but now the ships behave more like F-Zero's machines, sticking to the track and having a bit more natural "drift" to turning.

Besides that, the main gameplay works like a Mario Kart game would. You have multiple race tracks and speed classes (In order of speed, from slowest to fastest: Toxic, Apex, Halberd, Spectre, and Zen). Ships are dedicated to separate teams, each with their own intended play style. For example, the Tenrai ship is best suited for players who rely more on pure racing skill than pickups, as Tenrai forgoes the ability to actually get pickups in favor of better stats. The NX2000 is similar in function (and is a nice nod to the unplayable, never seen in-game first prototype in the WipEout series), albeit even more risky as it gets rid of shielding, which means it's about as durable as wax and feathers, but has even more speed and acceleration than the Tenrai.

Races play out like your average Mario Kart race. If the average Mario Kart race was running at an average of 600-700 (presumably) MPH, and all the shells and playful pickups were instead replaced with ship-destroying, very much so lethal weaponry. From lock-on missiles to machine gun cannons, rocket barrages and even track-warping tremors, its not hard to find races with upwards of 16 total competitors (including you) to be chaotic explosion fests that would make Michael Bay proud. There are even more combat-focused modes like Eliminator for those who want to cut out the laps and get to blowing up their opponents with extreme prejudice.

Speaking of alternate gamemodes, there are highlights such as Survival (akin to WipEout's Zone, where your ship slowly accelerates as you traverse the track), Upsurge (Zone but mixed with Eliminator, where speed pads provide boost power to gain extra points at the cost of uping your speed and dropping a damaging barrier, or to be used to regain lost health), and Time Trials. All of these gamemodes are fun to play, especially on the multiplayer mode, where the chaos can be amped to 11 with more unpredictable, human opponents.

One of the bigger draws of BallisticNG is the Workshop, where player-made content can be posted and subscribed to, further adding more tracks and ships for the player that has seen it all. Some of the more prominent ones include throwback tracks to games like F-Zero, collections of ships from some of the WipEout games, and some ships that are downright weird, like a hovering CyberTruck or Solid Snake riding a flying, oversized rocket like it's a surfboard.

All in all, despite some odd, but thankfully rare glitches and bugs that I only experienced maybe once or twice, and some rather devious AI on higher difficulties, it is a great package for 8 dollars, especially for the F-Zero/WipEout fan.
9.8/10
Verfasst am 17. Februar 2020.
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Niemand hat diese Rezension als hilfreich bewertet
0.7 Std. insgesamt
Its like minecraft and TF2, but put in a unique mix where teams must create a base, then traps for it, then attempt to blow up the enemy + their own base whilst protecting yours from the enemy team. It kept me enterained for HOURS on end. I can foresee this game being a great rival to TF2.
Verfasst am 1. Oktober 2015.
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1 Person fand diese Rezension hilfreich
251.2 Std. insgesamt (28.9 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Its A FREAKIN' GOOD GAME!!! It even doesn't require that much knowledge of physics unlike kerbal space program, which helps with players new to the space sim genre. But if you want a planet made with a mod or a cool ship you might never build, there is always the steam workshop at your beck and call! It even caters really well to those who like explosions, guns, and realistic damage to your ships!
Verfasst am 14. August 2015.
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