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Novel transport game with some clever ideas that could really use your support for further development!
发布于 2020 年 6 月 28 日。
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Okay, this is honestly worth it just for the two extra music tracks that come with it. Additional content for the game is a bonus!
发布于 2019 年 7 月 28 日。
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有 14 人觉得这篇评测有价值
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总时数 38.2 小时 (评测时 22.9 小时)
Two caveats:
Don't expect detail down to the platoon level. This is more Unity of Command style abstraction.
Secondly, don't expect a typical (i.e. 4X) TBS game approach either.

Vietnam '65 is a different style of strategy game. You don't push out from your base in order to push your opponent back into his. Map control is still very important, but your opponent is fluid and the jungle is his friend. Enemies might appear at a village you thought was secure or your brand new tank might roll into a minefield way before he can get to where the action is 'meant' to be. Your infantry will hunker down in your Forward Operating Bases whilst your Special Forces prowl the jungle on recon missions. You'll frantically call in artillery strikes to try and save an ambushed unit of Infantry, or howl in despair as an RPG ambush downs your Chinook, as your units will now not get the supplies they desperately need this turn!

The game manages to capture the pitfalls of fighting such a war quite well, and despite the price there is a remarkable level of depth in there. That being said, once you've grasped the rules and basics, I've found the game a little easy. I'd like the AI to thwart me utterley from time to time. Again though, that being said, you will easily get your money's worth of entertainment at such a price point. I hope that the success of this game will spur the developers onto much more ambitious plans. The asymmetric nature of the war depicted in this game could be really good for multiplayer (or even a pausable real time strategy using something like Eugen's IrisZoom engine, wow! I can dream)

In summary, a great little game for the price point. Think Unity of Command, there is more to this than may meet the untrained eye! ;)
发布于 2015 年 3 月 8 日。
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Firstly I want to clear up some issues I have with Total War in general. Primarily the plausability of events on the campaign map - playing as the Egyptians and steam-rolling Western Europe for example is not plausible historically and as such I really don't think the Total War model is suited to such a large scale. Perhaps it's just that playing EU has spoiled me but for these reasons I generally find the campaign map play fairly off putting - unless I'm actually playing Rome!
Secondly, battles in Total War always boil down into doing your utmost to annihilate every single man in the enemy army. This depiction again couldn't be further from the truth. Units shouldn't bleed men so fast and the battles should be more about crushing the enemy's morale and causing a rout. This is compounded because TW generally focuses on unit morale rather than overall morale of the army - your one unit of Town Watch would never even take to the field against the barbarian horde, let alone fight until 90% of them are dead.
These two nit-picks are what turn me off the game the most, and are compounded by typically weak AI. I'm hoping that Attila might rememedy some of these issues - at least the morale part in battles, but I'm not holding out hope on the campaign map. It has and always been about steam-rolling and "blobbing".

Now that's out of the way, I'll talk about WoS proper. Having just finished a campaign as Athens I think I can write this review now. Firstly I think the smaller scale and very nature of the Peloponnesian War lends itself much better to the TW model than any "Grand Campaign" ever can. The aims of either side ARE to steamroll each other off the map, or at least force them to capitulate into Ally/Client status. There are still some lessons I wish TW would learn from EU for their campaign map - a proper declaring war system with a "leader" for each side, so that I can make peace for myself AND my junior allies. There are also some tweaks that need to be made with how navies interact with land battles. It's hard to raid and pillage with the Athenian fleet when you can't retreat from ports to avoid enemy land armies. But these are minor gripes.

Secondly the setting and initial campaign challenge is really good fun. When playing as Athens you have a large empire with overstretched armies and navies. You have a significant public order malus and you must juggle the need to raise forces with the need to consolidate what you already have - else you risk either losing regions to your enemies or to rebels instead. Ever so slowly you can build public order back up to the point where you can tax provinces and improve your economy - meanwhile though you have to survive vicous onslaughts from Sparta and her minions. I will add that I am not sure yet how the AI performs as Athens, since it's a much more complicated task than running Sparta I expect. I would advise playing Athens first as they seem to have the strongest narrative - even if Spartiates are cool! :)

Thirdly I have been a fan of classical Greece for a very long time. I'd always wanted to see TW cover the city state period. As such I have never held any illusions about what such a campaign would entail. Hoplite warfare with supporting light cavalry and skirmishers. Perhaps there's a case for diversifying the Hoplite line up a bit, but tbh units like the sacred band didn't even exist at this point. So you should not expect exotic or esoteric line ups. I would not hesitate to recommend this DLC to anyone interested in this time period, but I would perhaps hesitate it to those whose history material consists of 300 and Spartacus. Simply looking at the starting characters and seeing Pericles, Thucydides, Demosthenes, Kleon, Socrates etc, was a brilliant touch.

Perhaps I am disappointed that CA haven't really tried to cover the time period in greater detail, i.e. a large stand alone game. They could cover from pre-Marathon up until Macedonian hegemony, since hoplite warfare did evolve over this period - shifting from slow, heavily infantry almost to lighter, longer spear wielding medium infantry in response to Phillip's phalanxes. Ekdromoi are sort of represented by "Light Hoplites" but it's not quite the same. Peltasts being distilled down to "javelinmen" is also somewhat disappointing, as is the lack of reference to Thessalian cavalry.

In conclusion then, I have really enjoyed this DLC - particularly as someone who has lost interest in TW over the years. I'd reccomend it to anyone interested in the time period, as the setting and campaign structure, I feel, are really well executed. But if you can't deal with limited unit rosters or aren't really keen on Pericles then I'd perhaps urge you to steer clear lest you be disappointed.
发布于 2015 年 2 月 13 日。
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