67
Products
reviewed
1532
Products
in account

Recent reviews by あ⁧🐾

< 1  2  3  4  5  6  7 >
Showing 1-10 of 67 entries
No one has rated this review as helpful yet
1 person found this review funny
4.7 hrs on record
The game is pretty fun, but it's also a bit underwhelming. I feel like majority of the budget went into the intro, which gave me much higher expectations than what the game has to offer. There are some massive balancing issues, repetitive gameplay loops, and some bad design choices present in this game.

What is this game?
Haste is a Roguelite where your objective is to conquer a shard by following a dungeon-like path with procedural running stages, traders, campfires to heal, minigames, choices, and a boss at the end. The main gameplay loop persists of the running stages; where your objective is to outrun some sort of world corruption chasing you, collect a currency for traders, and make it to the portal to proceed through the dungeon-like path mentioned. Each shard serves as a "story level" that gets progressively more difficult (and unbalanced) each shard.

The Gameplay
The gameplay is pretty fast paced and enjoyable at first, you run and time your landings on inclines for more speed. You collect upgrades and equipment during and after the shards that you can utilize while running. There are a lot of obstacles and missiles trying to get in your way and some procedural generation with the terrain. You will however see a lot of common handcrafted obstacles just lazily pasted into the procedural generation.

The Story
It didn't grasp me so I can't really give my opinion on it. The character art is good though.

The Problems
Haste falls short due to lack of balancing, lack of gameplay diversity, and an urewarding gameplay loop. Trader stock is bloated with useless items, one of the bosses (snake) is extremely unfair and annoying to fight. In higher shards it seems overly difficult to outrun the corruption or flat out might even be impossible to get enough speed to get a high rank on first stages of the shard. Getting a perfect landing for more speed seems RNG half the time which is the main mechanic of the game. You can spend currency in between shards for permanent buffs, but they are all ludicriously expensive and seems like it's just a way to artificially add length to game progression.
The final shards are incredibly long, it can be a good run, and you lose all your lives to the snake due to poor boss mechanics. Or lose it all to procedural terrain that's borderline impossible to get perfect landings on.

TLDR & Conclusion
Game has balancing issues, it's not a bad game but it's genuinely quite underwhelming. I would not recommend it for it's full price tag. -20% off is still too steep, wait for -50% off.
Posted 7 April. Last edited 7 April.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
2.6 hrs on record
Please wait for patches unless you're a huge fan of this series. I only recommend this game because of where it came from and how much love and care has been put into it. I don't recommend the average person to spend this amount of money on this game until a lot of fixes and optimization takes place.
I have a decent PC, my 3080 ti struggles to push 50fps in this game without frame rendering. Frame rendering adds uncomfortable delay even with Reflex which is an unacceptable experience for a first person shooter.

With all the upscaling, ghosting, weird blur, visually the game looks terrible. If you can push this game in 4k and have a 4090 it might be one the most visually appealing games out there at the moment. But if you don't have that it looks terrible.

I can't give a lot of feedback on the gameplay loop itself as most of what I have seen are from others, the game looks solid but has a lot of jank and fundamental issues.
I'm personally going to hold onto this game and play it down the road after more patches hit, I bought it too early.
Posted 25 December, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
9.6 hrs on record (0.8 hrs at review time)
They've finally pushed Taiko to Steam and I'm happy about that alone. It's a way smoother experience than the Microsoft store version. Menus are a little clunky on keyboard and I feel like the base game is overpriced since there are quite a few DLC's and a subscription for more songs. This might make it difficult for people unfamiliar with the game to consider giving it a full try which is disappointing.
I would say it's worth your money though because if you want an authentic PC Taiko experience it doesn't get much better than this at the moment. I genuinely hope they keep pushing the series to the west and continue trying to make it accessible for everyone because it's a great rhythm game. I'm very happy about this coming to Steam it has my full support.
Posted 9 November, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
13.9 hrs on record
This game has so much potential, it's really good but it also has a lot of flaws. The first few hours are a very addictive and exciting experience. It doesn't take much time to get the hang of the gameplay loop and get a feel for building your run. There's a lot of builds you can do and a nice amount of strategy for making it far and handling the various enemies. The character borders are a good, but maybe silly form of "progression" based on your highest floor with that character. It's simple but it gives me enough incentive to try and push my limits with every character the game has to offer.

The problem with the game however is the variety and balancing. You eventually learn some builds are just so much stronger than others, you might experiment with all of them like I did but you realize you just don't make it as far as you did with another build. This makes a lot of items in the game feel almost irrelevant if you're trying to push past the massive wall of floor 20.

Genuinely what I believe would make this game a 7/10 to a 10/10 from me is randomization and/or mod support. I would find it a lot more fun to have item stats completely randomized and unique than knowing what all the items do and just rerolling the shop to get what you essentially need. Every run would be drastically different this way, instead of the only make or break difference is what items you get on your shop reroll. More complex builds and crazy stats would make it so you have to really think about your plays. All of this would make runs a lot more exciting. Even if it ends up being an entirely different game mode.

TLDR: Games worth your money; it's a lot of fun, easy to learn, and super addictive. You can get enough hours out of it for the price tag. Game has a few design and balancing flaws but it could theoretically be improved upon with time.
Posted 13 October, 2024.
Was this review helpful? Yes No Funny Award
59 people found this review helpful
4
4
0.0 hrs on record
Now that I beat Anomaly I am ready to give my spoiler-free opinion. There's good and bad here, TLDR at the end.

First off, I am actually impressed with how well this DLC is made considering how outlandish of a theme it is. Horror is kind of the last thing I expected from an official DLC, it almost feels like a mod overhaul but with the quality of an official DLC with a lot of thought and care put into it.

What does the Anomaly DLC offer?

Anomaly changes up the gameplay loop of just surviving and colonizing a planet you wrecked onto like before. In this you're trying to survive a planet full of horrific creatures progressively getting more dangerous as you study the Monolith. There is a steady stream of progression here consisting of capturing these entities, studying them, manipulating them for power and profit, or flat out weaponizing them to your advantage. I definitely see some inspiration and similarities here to the SCP Foundation and Lobotomy Corporation. All things considered the concept is really cool, but it still feels half-baked and not incredibly engaging or meaningful. If there was more uniqueness and mechanics to preventing the entities from escaping the whole DLC could really be centered more around this whole idea of collecting all your spooky abominations while being incredibly more engaging than it already is.

There is quite a few new entities and threats, and they're all actually surprisingly thought out and unique. Some absolute amazing ideas here that keep you on the edge of your seat; some being kind of a pushover, and others easily being insane to experience and the hardest content in RimWorld to date. More challenge is always good, in fact I would say this is definitely the hardest DLC yet. Beating Anomaly felt like a nice accomplishment and a crazy way to end the game, by far my favorite ending.

THIS ONLY APPLIES TO LAUNCH, A PATCH HAS BEEN PUSHED

Now onto the massive problem I have with it, that's how Anomaly pushes a ton of the regular game to the side for this more idealized horror concept. During a few hundred day Anomaly playthrough, I can probably count how many human raids I had, whereas majority of the threats were repetitive Anomaly entities. I had zero mech raids other than a cluster. I was hoping Anomaly would add onto the game and not replace it entirely. I'd love a more balanced approach where I can experience all of Anomaly, Royalty, Ideology, Biotech events without any of them being the only focus of the playthrough. There's definitely some powerful rituals in Anomaly that can benefit any playthrough, but to unlock them you need to basically commit to the DLC the whole game. It's almost like Anomaly is an entirely seperate game mode that barely interacts with the rest of the game. It's well made yes, but honestly I'd rather play the normal RimWorld experience than Anomaly again.
You can however completely ignore activating the Monolith at the beginning of the game, which in theory will likely disable majority of the DLC.

The perfect solution in my opinion would be to turn the Anomaly starting scenario into essentially its own Anomaly game mode that focuses primarily only on the DLC (how it is now when you interact with the Monolith). While sprinkling in majority of the Anomaly content with slight variations to progression for normal playthroughs. This would allow you to enjoy the DLC as intended while also still being able to enjoy the content you paid for in regular playthroughs.

Post Launch Edits & TLDR

*Edit: I've been playing the game without activating the Monolith so I can get a better feel for what the DLC adds in a normal playthrough. There are a few new random events, so far not a lot but it's definitely enough worth keeping the DLC in your list if you already have it. There are some Anomaly exclusive items in the game that are potentially buyable from traders/obtainable from quest rewards, so you may still get to play with some of these a bit. You cannot craft these items yourself without activating the Monolith since they require Anomaly research which is done by studying entities. The only downside is you have the Monolith just sitting around taking up space on your map and you obviously can't make use of Ghouls or any of the fun new buildings/rituals. My hope is adjustments will be made to the DLC to optionally play the game with majority of Anomaly content in any run, but I think it's more likely we will see mods that can enable these events or allow Anomaly research to be done without engaging in entity study.

*Edit 2: A patch has been pushed that changes the frequency of Anomaly events. They are even customizable! I have not tested this yet, but in theory this would make all my issues on DLC launch now redundant.


**TLDR; This DLC is really well made and worth your money in my opinion, (it's expensive but it also feels like it's own game). Get this one last if you want to try something new, just don't expect it to give you a more complete RimWorld experience like the other DLC's. Anomaly is not a must-have, it's more of a treat.
Posted 16 April, 2024. Last edited 23 April, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
31.2 hrs on record (18.2 hrs at review time)
Early Access Review
Being a rhythm game enjoyer, I heard good things about this game and figured I would give it a try since I'm always interested in new rhythm games on Steam. In the end I ended up being completely blown away by this game, actually came for the rhythm and stayed for the story.

I am absolutely shocked this game is completely free, it doesn't feel like just another rhythm game, it feels like a piece of art and a genuine passion project. The amount of content and engagement here with no price tag gives me nothing but respect for the team behind this game. They are truly generous to provide what they have so far.

First let's talk about the rhythm gameplay. It's a 4 key vsrg with bumper notes as an added mechanic, if you're experienced in 4 key you will notice you immediately have an advantage in this game, but will also notice this new mechanic cannot be ignored and really changes the way how you read charts. It's more of a reading mechanic that gets in the way in the chart, trying to hit the bumpers mid-stream and realize a lot of the time it would play out the same as a regular note. That might sound like a bad thing, but it adds an entire new element to reading in this game that makes it feel more unique to play than other games. I feel like it's implemented quite well for what it is.
I wouldn't play this game with the mindset of wanting to play or practice my 4k skill, I would play this because I'd want to play vivid/stasis, it's kind of its own thing and I like that. There's also enough difficulty and banger songs here to give you a good challenge and session regardless of your skill level.

Now onto the story, without spoilers. I've never been a big story person, yet somehow the story is my favorite part of the game. It's like a cute visual novel, it might seem tame or even uninteresting during the beginning of Chapter 1, but it gets so crazy and I can't wait for more. I definitely get some Arcaea vibes from some stuff here, if you liked Arcaea's wild method of approaching their story with cryptic stuff you'll absolutely love this. Just give it a chance you will be surprised how quickly things can turn, just don't expect a constant slice of life heartwarming experience because you might come out with absolute dread and worry for everyones wellbeing (my experience).

TLDR; this game took my expectations and threw them out the window and provided me with an experience I remain thinking about hours after completing the game's current content. It is absolutely worth your time, what do you have to lose? It's completely free. If the rhythm game experience isn't your cup of tea; try and give the story more attention, both parts of the game are worth experiencing.
Posted 22 March, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
18.3 hrs on record (5.9 hrs at review time)
Early Access Review
The game is super immersive and fun to play. I've never been much of a Battlefield player myself, which is what I imagine the gameplay of BattleBit is based on. Instead I played other shooters actively like CS:GO and Escape From Tarkov. Coming from those games, the gameplay feels a lot snappier than I would have anticipated, it feels incredibly good. The movement feels almost arcadey while gunplay and gun modifications feel more hardcore.

With a massive map of an absolute absurd amount of players on the field the gameplay loop feels like you're actually entering a battlezone in a map that feels alive and dynamic. Gunfire everywhere, vehicles being driven around, groups of people taking cover, pushing, or falling back, people roleplaying with voip, and oblivious players running out of cover to get shredded instantly. It's the immersion and experience what I like about this game, to me it's not about getting as many kills as I can. I like working with strangers and trying to win the match together and take part in the fun experience.

As far as cheaters, none have really ruined my experience. Looking at the lobbies leaderboards looks suspicious at times when someone has 80 kills and 1 death, but with how many other players there are it's not a gamebreaking issue at the moment. They are bound to exist in any game like this, and I hope anticheat is improved on with time.

My only real complaints on the game at the moment, the menu UI is not great and does not appear to have any audio. You can't seem to change your loadout without entering a match, and I was unable to use complicated keybinds like ctrl+r for the things that I wish to do as far as I know.

Everyone mentions the "bad graphics" in this game. Sure my GPU isn't exploding when playing the game and I'm not wow'd by how pretty the video game looks, but why care? If all you care about is graphics in a modern video game there's plenty of other titles out there that are visually stunning. Good graphics don't make a game good, in fact I imagine it makes a game not only more demanding to play with higher system requirements and worse framerates, but significantly harder to develop future content for and requires much more space on your computer. The gameplay in my opinion heavily outweighs the need for fancy graphics. It's like saying any game like Minecraft or Terraria, two incredibly successful titles in recent times are bad games because the graphics aren't hyper realistic.
Posted 17 June, 2023. Last edited 17 June, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.7 hrs on record
Top tier atmosphere as to be expected by Frictional Games. Having a gun does not make the game any less terrifying, I have barely scratched the surface but the game will make you paranoid before you even encounter a real threat.
Posted 6 June, 2023.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
53.4 hrs on record (50.4 hrs at review time)
This review is coming from someone who is a massive fan of Project Moon. Lobotomy Corporation is one of my favorite games and I am in love with some of the design choices in Library of Ruina. I was super excited for Limbus Company after the initial trailer, and of course super happy to see my favorite musical group Mili involved once again.

Let's talk about the good things the game has to offer first.
The game is free to play, the artstyle is amazing, the story seems good even though it's a bit too much narrative for my liking, and the combat is generally pretty good and fluid.

Here's my problem with the game, the gacha style gameplay loop feels extremely forced without enough thought put into it. I don't care about the gacha pulling, coming from other gacha games the rates actually seem pretty generous and I don't mind it at all. I've played and even mained various gacha games in the past where I would actually look forward to playing everyday, Limbus on the other hand feels more like a chore that I don't even look forward to playing daily. This is mainly due to the lack of content currently in the game and the poor design choice of the Mirror Dungeon mechanic. Mirror Dungeons are essentially this "rogue-like" dungeon that takes ages to complete while you're staring at loading screens more than fighting. When you are fighting you're probably just spamming win rate. With no autoplay or quick-clear this is the most grindy and tedious content I've even bothered with in a game for a long time. It's not fun, and since it's the only thing to do past Chapter 3, if this does not change I feel like majority of players will get burnt out before Season 2.

At the current state of the game, I truly question the longevity of content and diversity. I would have loved to see new characters with unique personalities and stories over just getting an alternate identity/variant of the existing characters. After Chapter 3 there is absolutely nothing to do but unskippable Mirror Dungeons. The peak of the game is definitely the Chapter 3 ending. There is a lot of missed opportunity here and I hope good changes are made.

I know an upcoming update is introducing some new dungeons and changing the weekly count of Mirror Dungeons from 5 to 3, but I don't believe that will be good enough. Considering the game is free to play I feel like it's a game worth trying for the story but that's it. The game simply lacks content to remain engaging or worthwhile.
Posted 15 March, 2023.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
3 people found this review funny
1.2 hrs on record (1.1 hrs at review time)
At the surface, it looks like a super promising game, it really intrigued me. After playing, I unfortunately felt very underwhelmed, the controls feel clunky, the battles don't feel responsive enough and I take damage on stuff I feel like I should not be from moving too fast.
The only fight that stood out to me in an hour of playing was the gnome fight that is relatively early on, masterpiece quality fight in my opinion, but that's where it stops. Every other fight felt lackluster in comparison, felt boring and uninspired.
The story feels like a big part of the game yet the story is by far the least engaging bit of content the game has to offer. I struggle to see how this game is rated overwhelmingly positive, it feels overly inspired by other games and unpolished.
Posted 25 February, 2023.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5  6  7 >
Showing 1-10 of 67 entries