STEAM GROUP
The Captain's Krew {CK}
STEAM GROUP
The Captain's Krew {CK}
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IN-GAME
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Founded
23 June, 2009
29 Comments
CAPTAINCANADA(RCA) 8 Feb, 2010 @ 11:35pm 
sounds good Luke! As soon as the Olympic break gets rolling (2 weeks off school so the corporates can go pretend to be sports fans? works for me!) I'll definately want to give that a look see!
Luke [DG] 8 Feb, 2010 @ 9:56pm 
Finished No Mercy Version of my Left 4 Dead mod, biggest project I have ever done, had to redo a bunch of lighting in the source engine, director-placed paths and props (car alarms, things blocking shortcuts, ect), 6 days of doing nothing but, turned out great. The game has a whole new visual look, it`s fantastic. Just give me a shout if you want to check it out, you won`t be dissapointed. Just need to do the other campaigns and I am done, takes hundreds of hours to do these things, it get`s old. =D
Qazt 23 Dec, 2009 @ 5:15pm 
HeY I was talking with Captiain Canada about tags and he says right now we have ({CK}) as our tags, but we decided to spice it up a bit and here are my suggestions ({ҪҚ}) or ({ҪҞ}), with these i just used different C and K characters, im waiting to see what u guys think about it though :)
Luke [DG] 14 Dec, 2009 @ 6:28pm 
Finished and upgraded the l4d1 server AAID (Advanced Artificial Intelligence Director). The new features include:

-Executed from a cfg file in admin menu - server commands - exec cfg
-Increases "wandering" zombies, increases draw limit
-Zombies target you as soon as you are in line of sight, run faster
-Specials are more rare and stronger
-Friendly Fire is realistic (any direct hit bullets will incap)
-Item spawns are less spread out, and smaller spawns
-Rescue closets are farther away from dead body
-Hordes vary in size and are constantly being sent at survivors
-Pills are no longer converted to medkits, only static kits in maps
-Zombies have more health (2.5x, server default is 2x)
-Zombies have a higher chance to fight with one another

Basically this gives the game a feeling of (insert zombie movie here), I am Legend, 28 days later, whatever your preference. Zombies are fast, brutal, and plentiful. Items are realistically scarce, and ff is painful. Brutal. Enjoy!
modelo 19 Nov, 2009 @ 9:55pm 
Guys, I demand we play some crazy L4D2 games this weekend. Seriously, L4D2 has some awesome improvements and you should give the game a chance.

I'll probably be available most nights this weekend.
Luke [DG] 10 Nov, 2009 @ 11:54pm 
Server Patch 3.5

5 day long weekend (for me anyway) = Server update time!

Redid human director mode, again. It is now a whole gameplay mode in server commands of admin menu. This disables all the directors components, but does not turn it off, so the human director can be completely manipulated it at will, without the ai spawning tanks, witches, or specials. The only thing the ai does is spawn wandering infected, and even then the human director can now manipulate the wandering population (add/subtract zombies).

Also a "high gore mode" has been added. This is a visual upgrade and does not effect gameplay at all, other than slightly grossing you out... I wanted to add more blood, but unfortunently that would not be toggleable (I can reload the plugin if requested) however, high gore mode will increase the chance of a zombies limbs flying off, so you get to see the lovely bone stick out of the zombies legs and/or arms. Headshots do not cause gibs, as the head explodes....
Luke [DG] 9 Nov, 2009 @ 6:18pm 
Update 6.9

Just to finish off 6...

Added various game types in the server commands menu for admins with admin access E (ban) or higher. This includes recoil, zombie difficulty settings, human director mode is now properly implemented (ai will no longer spawn specials or tanks/witches), and any future game variables will be change-able in this menu, all crammed together into one custom admin menu script.

Bug fixes: The "Turn Off AI Director" concept has been completely scrapped and redone, the option now turns off the ai directors function to spawn specials and bosses, and limits the number of mobs it can send. The previous method involved using director_stop, which rendered finales useless and prevented the human director from calling hordes. The new version will also increase the maximum zombie draw limit, simply so the human director can make wandering infected populations bigger/smaller based on his preference. This concludes update 6!
Luke [DG] 9 Nov, 2009 @ 5:10pm 
Server Update 6.8

Completing the ongoing update progress of server update 6, 2 more features have been added, with the possibilities of more once they are configured. A smoker cloud effect has been implemented, and what it does is somewhat equal to the spitter in Left 4 Dead 2. If you are inside a smoker cloud after you kill a smoker, you will take a small amount of damage periodically. (Currently 2 damage every 2 seconds) It is easy to escape, and will also cause a bit of screen shake and coughing vocalization. This is not a big factor on gameplay, it simply is another realism feature, which hopefully makes gameplay more interesting!

The second feature added is running, however this comes with fixing some cvar issues, and now any cvar that has a cheat flag or not, can be used, without cheats. Running is still in progress, as the animation lags behind the players increased speed. Use the WALK key (shift default) to run. It is only a slight increase, and is togglable (for directr)
Luke [DG] 8 Nov, 2009 @ 5:08pm 
Server Update 6.5

Update 6 was rather breifly cut in half, so I am adding a new feature to give it a little extra.

Weapon recoil option has been added, any admins that have privledges to turn it on can, and it "may" be set to default. The recoil is not simply "your weapons aim goes up", it rather shakes in all directions, depending on where you are pointing. The recoil is most noticable on any automatic weapon or rifle, as the recoil takes effect each shot, the constant fire of these weapons causes a lot of recoil. The pump shotgun has very little, as you have time to correct yourself while reloading. The more often you fire, the more you are effected by recoill, so the auto shotgun will have medium recoil. Firing in bursts does work, but you will need to constantly correct your aim. This is not as good as some other games recoil, but it works pretty well and can add a challenge and a bit of fear, into the game. Let the friendly fire "accidents" begin!
modelo 8 Nov, 2009 @ 4:52pm 
Hard mode is really hard. Nothing better than being +1 and B/W within about 5 minutes. :)
Luke [DG] 7 Nov, 2009 @ 1:55pm 
Server Patch 3.0

First, the bug fixes.

Fixed a glitch where crawling would not work when a game was created in a lobby
Fixed a glitch with zombies becoming unresponsive after being meleed
Fixed crazy lag when having more than 5 people

Now for the update:

Headshots only mode has been turned off, and will be turned off by default. You may still play on this mode, but an admin will have to enable it. The new default mode is "hard zombies" mode. Zombies take damage anywhere but have 3x their usual health, and thus it takes around 2 shotgun shots to kill them (1 point blank). Headshots are still instant kill, so you are still encouraged to aim for the head, but it is not a requirement. With this update to the impossible game mode, for established teams non-stop hordes would be possible.

Aside from that, the server can now play community made maps, providing everyone has them of course. If you have any suggestions for community made maps, do tell me and I can get it ready.
Luke [DG] 3 Nov, 2009 @ 7:45pm 
Server Patch 2.5

Do I ever stop? Nope.

Server patch 2.5 is a few quick things, and I won't go into huge detail about how each of them is made possible. First off, server has a new realism mode, and due to the fact that all krew members should be pretty pro, it is defaulted on. Realism mode will remove the glow around Survivors, weapons, and anything else that glows, even when your pointing at them, which it would do previously. This is the ultimate realistic experience, it feels much less like a game, and more realistic! When you shoot someone, you don't see them glow red, you see them fall down, and a bit of blood come out, but that's it. This generally makes the game much more challenging, and you have to communicate very well, and search for items harder.

Hard Mode is new, and it is mostly a human director thing. This simply can be either increasing the amount of zombies in a horde, or turning on a non-stop panic event. The zombies never stop until you beat the level.
Luke [DG] 3 Nov, 2009 @ 7:45pm 
Also, when tanks hit a survivor and send them flying (if he doesn't 1 hit KO them, the survivors will go flying backwards and if they hit another survivor on their flight, this will also hit the other survivor and either knock them out of the way (resulting in the effect of what a witch does when she walks past you) or incap you. This is generally for realism and generally make it harder, however on expert you should be knocked down pretty quick.

The rest of this update is bug fixes, regarding lag, human director panic events not working (mainly the non-stop one and delaying the rescue vehicle), and compatibility between the zillion different configurations that we have on the server, which can no doubt cause some stress and miscompatibility. Everything should be working as smooth as ever. Please note that the no glow is forced from the server, and you shouldn't be able to override it. Will soon add a vote option to turn it off, for those who want an easier game. Enjoy the update!
Luke [DG] 1 Nov, 2009 @ 6:23pm 
Server Patch 2.0

(The previous comments being 1.0, and the past 3 server update announcements being server upgrades 1,2, and 3.0, I decided to name these updates, don't ask why, I don't know)

These updates expand on human director ideas, as well as furthur cvar changes, ect. The human director can now spawn some select physics props (more are coming soon), and use them to create dynamic changes to the map, such as finales. For example, the director could set up a physics barricade and send a message saying "Use the propane to destroy the barricade", whether this propane is right by the survivors, so it's a finale event, or if it was placed at the beginning of the map and the survivors reluctantly left it there, causing them to be forced to go back. ( Idea from L4D2 premise of point a to point b to point a, however this is somewhat like a to b to a to b to c, sorry if I lost you on the way there) Physics props can also be used for tanks, such as dumpsters for him to toss.
Luke [DG] 1 Nov, 2009 @ 6:23pm 
Another addition to the server is furthur lag compensation changes, this is an ongoing thing to find the perfect balance in cvars so that those with good connection have a smooth game and those with weak connection also have a relatively smooth experience.

Also, another feature has been added to the human director that allows he/she to spawn useable saferoom doors. This will allow the director to create mini safehouses along the way through the maps, for those times when the map may be longer than usual due to mid-level finales or dynamic path changes. It takes a bit of knowledge in placing these saferoom doors, so anyone who has the power to be the human director will have to take a quick course on placing them, bad placement results in the door opening upward, which is useless.
Luke [DG] 31 Oct, 2009 @ 8:25pm 
Server ping has been fixed, sorry to everyone who played on it in the past 2 days, the ping would have been around 100 higher than normal. This was due to weak wireless connection of the server computer, and this has been fixed. People who are far away from the server will still experience ping, but with a decent internet connection you should have pretty low ping and lag compensation will handle the rest ( i have played with 200 ping and the lag compensation makes it feel like 150 ). Still continually upgrading stuff, such as what the human director can spawn and do, as well as voting options so anyone can go on the server at any time without an admin and customize the game, such as toggling alltalk or the new crawling capability (this is not yet implemented, it is forced at the moment, so it will always be on). If you have any requests or suggestions just say so, I am always looking for new ideas to give the server a more unique and awesome experience.
CAPTAINCANADA(RCA) 29 Oct, 2009 @ 9:24am 
Any CSS players out there? Being a gamer who's rattle was Counter Strike, I'd be super excited to see some of the CK on CS. As is, I've got a good relationship with the FaA Clan based in Chicago, and while it is nothing official I am considered a regular who is welcomed to all their non-clan games. I'd love to see some more of you guys in there too. Tucker, Panzer, Kingdarm, MC, and even old Exit have shown up from time to time. So hop on in to the fastest FPS action out there!
modelo 19 Oct, 2009 @ 5:46pm 
No dice? :)
modelo 17 Oct, 2009 @ 7:12pm 
Anyone wan to split the L4D2 cost w/ a 4pack? I can front the cost! Let me know via instant message.
CAPTAINCANADA(RCA) 4 Oct, 2009 @ 7:20pm 
Captain Canada is a name that fits you well :)
Jazzhands 4 Oct, 2009 @ 7:40am 
Admin status?! Hells yeah!
CAPTAINCANADA(RCA) 25 Sep, 2009 @ 9:07am 
L4D DLC is comfirmed for release on the 29th!
CAPTAINCANADA(RCA) 16 Jul, 2009 @ 9:20am 
N-n-new Team Fortress 2 Avatars are available! My personal favs are the Heavy and the Scout (and they are also my two favourite classes to boot!). Check 'em out at the official TF2 website - they sure are purdy :)
CAPTAINCANADA(RCA) 25 Jun, 2009 @ 6:59pm 
Personally, I am very VERY glad about this. I was going to omit propane and gasoline from my map just to deal with this exploit.
modelo 25 Jun, 2009 @ 4:02pm 
No more infinite molotovs! This is incredulous!
CAPTAINCANADA(RCA) 24 Jun, 2009 @ 8:12pm 
Well, I know now what movie I am DYING to see!
modelo 24 Jun, 2009 @ 8:01pm 
Haha, that is amazing!!
McChillin 24 Jun, 2009 @ 4:23pm 
Check out the preview for the upcoming movie ZombieLand

http://www.slashfilm.com/2009/06/18/zombieland-movie-trailer/
McChillin 24 Jun, 2009 @ 4:23pm 
I think that must be a boomer in the supermarket :)