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Rapportera problem med översättningen
Ironically, upping the difficulty, doesnt transalte into actaully making the game harder. It increases loot quality, max wild dinos. From the loot ive been able to fish out and acquire through drops, theres nothing wrong with the availability of quality loot. Like i said, if we go to difficulty 5, aka up to 150, the bosses go up in level dificulty too. So it doesnt mean you have better dinos for the bosses. As it stands im thinking of nerfing some of the player and dinos stats. But upping the level wont make bosses any easier. It would just mean for the rest of the game, your dinos would have better stats, therefore better survivability, and it woudl be easier to rai/tank turrets.
Im not sure how it "would be much better", upping the dinos to 150 woudlnt make the game any easier, Eg Bosses wouldnt get scale. Only bonus is larger base dinos stats, but we've increased tamed dinos hp by 3x and melee, weight slightly.
We aim not to wipe, allowing people to keep their progress, eg pedigree dinos, mutations, tech tier etc and if we do have to wipe, I would like to be able to give our devoted population the ability to transfer their pedigree dinos and mutants to the next wipe, so all progress isnt lost, as a reward for their loyalty/ incentive to return, but no point bring back 120's if the cap is now 150.
I was wondering if it is possible to have the wild dino lvl upped to 150 or is it not possible to do so unless you do a wipe. Just a question as 150lvl dinos would be much better.
Our server hosting company seems to be having some issues at the moment and we are unable to update the mods or submit a ticket online. I will post another update once the issue is fixed. Dont have an ETA at this stage. Thanks for your patience.
As a side note, you guys might want to turn auto-updates off, or not leave your computers/steam running, or keep ARK running. Gotta keep in mind we are in Perth, I still got 1-2 hours before I get home.
Cheers lads. =)
Just wondering when the server will be updated as it is a few behind.
Current Version: v255.5
* Fixed issue with turret targeting
* Fixed issue with plant turret debuff
v255.4
* Fixed several spoiling time exploits
v255.3
* Optimized Task Graph and RHI code for approximate 5-8% client side performance gain, and approximate 5% server performance gain.
* Disabled Loot Giving for jumping puzzle on TheCenter, for now.
Thanks
Like, wtf man.