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MMORPG.COM Official Conan Server 192.99.46.211:27056
See you there.
https://discord.gg/4xCkJAg
thanks!
...\common\Conan Exiles\Engine\Config\BaseEngine.ini
[/script/engine.player]
ConfiguredInternetSpeed=100000
ConfiguredLanSpeed=100000
most of the issues I had experienced with slow base loads, rubberbanding, lag and other problems seemed to be a result of the client getting ahead of the server. that to me was seeming like the network was choked when logging back in fixed it.
Im assuming this fix is only needed because the game is still not optimized network traffic wise, but this change was a total game changer for me.
FYI I found this which is what prompted me to make the changes I did
https://answers.unrealengine.com/questions/353439/how-can-i-increase-network-bandwidth-limit.html
So far the ruins system looks to be behaving as intended, but there is a lack in detailed communication on how adjustements can be made. From what I'm reading, it is a time based system that resets on player login. So a structure has a timer on when it will become 'decayed' and the more things linked together and higher tier will add up to a longer timer for decay; which again resets whenever a player logs in. Assuming that the timer runs down all the way, that structure can be destroyed by other players. If it is not destroyed and further time passes, it can then dissapear on it's own.
There doesn't seem to be enough information on how the settings will adjust this timer. Some folks are saying that smaller buildings and huts can completely decay overnight on default settings. That would be bad.
I'll check the Funcom forums and see how the Ruins system is treating the official servers.