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Glitches/bugs are software errors that can cause drastic problems within the code, and typically go unnoticed or unsolved during the production of said software. These errors can be game caused or otherwise exploited until a developer/development team repairs them with patches. Complex software is rarely bug-free or otherwise free from errors upon first release.


Physics glitches are errors in a game's physics engine that causes a specific entity, be it a physics object or an NPC (Non-Player Character), to be unintentionally moved to some degree. These kinds of errors can be exploited, unlike many. The chance of a physics error happening can either be entirely random or accidentally caused.

"Glitching" is the practice of players exploiting faults in a video game's programming to achieve tasks that give them an unfair advantage in the game, over NPC's or other players, such as running through walls or defying the game's physics. Glitches can be deliberately induced in certain home video game consoles by manipulating the game medium, such as tilting a ROM cartridge to disconnect one or more connections along the edge connector and interrupt part of the flow of data between the cartridge and the console. This can result in graphic, music, or gameplay errors. Doing this, however, carries the risk of crashing the game or even causing permanent damage to the game medium.

Heavy use of glitches are often used in performing a speedrun of a video game. One type of glitch often used for speedrunning is a stack overflow, which is referred to as "overflowing." Another type of speedrunning glitch, which is almost impossible to do by humans and is mostly made use of in tool assisted speedruns, is arbitrary code execution which will cause an object in a game to do something outside of its intended function.

Part of the quality assurance process (as performed by game testers for video games) is locating and reproducing glitches, and then compiling reports on the glitches to be fed back to the programmers so that they can repair the bugs. Certain games have a cloud-type system for updates to the software that can be used to repair coding faults and other errors in the games.

Glitches in games should not be confused with exploits. Despite them both performing unintended actions, an exploit is not a programming error, but instead an oversight by the developers. (Ex. Bunny hopping or Lag Exploits)
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M4ry J4ne 23 Agu 2020 @ 1:31pm 
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