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翻訳の問題を報告
what is a video game and what is not
identifying behavioral, influential, manipulative techniques (and a black-grey list of popular games attached to it)
a white list of games for their content, simulations, soft skill developpements.
That said for a widespread usage I strongly believe we must educate about what is a video “game” and what is not first in the classroom. We know games are not just passive content, they can influence when not directly manipulating behaviors by design. Extra credits did the Skinner boxing for example,
https://www.youtube.com/watch?v=tWtvrPTbQ_c
Few days ago I saw this article I mainly agree with,
http://gamasutra.com/blogs/KeithBurgun/20150806/250584/Psychological_Exploitation_Games.php
The most interesting to me were the comments to the article. It reminded of the Stockholm syndrome applied to people subject or selling mainly extrinsic rewards games, a complete denial of a danger.
Sadly, this unjustified prejudice toward commercial video games in education is not uncommon.
I would probably try showing her good examples of why and how to use games. Mindshift (http://ww2.kqed.org/mindshift/series/guide-to-games-and-learning) is a good place to start, as well as the work of Constance Steinkuehler, Kurt Squire and James P. Gee. There is an ever-growing number of educators and academics making a case for educational use of video
games, and one can only ignore these voices at the peril of one’s professional integrity.
I wish you the best of luck with your director! If she has any concerns or objections, she would be more than welcome to contact us at Nordahl Grieg High School and hear about our approach. Our principal and other administrators highly encourage us in our work with video games and learning, and would give the same encouragement to all who are interested.