GRUPO DE STEAM
Drop Zombie Mapping Community DZMCCCCCCC
GRUPO DE STEAM
Drop Zombie Mapping Community DZMCCCCCCC
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20 de junio de 2012
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Australia 
ACERCA DE Drop Zombie Mapping Community

A place where we share our maps with other fellow mappers or passionate zps players. Feel free to post an alpha version of your map if you'd like some feedback or perhaps organise a playtest. Also don't forget to share ideas you think that would make great maps or share resources amongst your fellow mappers! [Textures,Prefabs,Unfinished/Abandoned maps, Models, sprites, 3rd party mapping tools]

if you need any help, try asking an officer except for RoarImaDinosaur or talk to us while we are on Scuds Sex Den.
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Still Progressing
Don't give up Scuds.
16 comentarios
ᵃᶳᵗᵗ | RoarImaDinosaur 25 ENE 2013 a las 1:42 p. m. 
If anyone is creating textures with vtfedit and your textures are showing up white in hammer or you get the "7.2 resources error" or you just installed and are getting the "The application has failed to start because its side-by-side configuration is incorrect." then install the latest update for "Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package ATL Security" Update here http://www.microsoft.com/en-us/download/details.aspx?id=14431

zps doesn't seem to recognise 7.3+ file versions of vtf's.
ᵃᶳᵗᵗ | RoarImaDinosaur 20 DIC 2012 a las 4:21 a. m. 
zps_vale
http://puu.sh/1D3zi

Might get a playtest version done by Saturday night. Brush work and displacements are all done.

To Do list-

* Player Spawns
* Spec Room
* Lighting
* Windows
* Doors
* Weapon Spawns
Siolfor 3 JUL 2012 a las 10:58 a. m. 
Also, wouldn't hurt for some other people to comment on the map list that Roar posted here.
Siolfor 3 JUL 2012 a las 12:54 a. m. 
Only just realised who Saki is XD Those screenshots look fantastic, can't wait to try it out.
ᵃᶳᵗᵗ | RoarImaDinosaur 2 JUL 2012 a las 11:56 p. m. 
♥♥♥♥♥♥♥♥♥ that sentence was long!!!
ᵃᶳᵗᵗ | RoarImaDinosaur 2 JUL 2012 a las 11:55 p. m. 
Right now I completly agree with you. As for balance It's best to leave that till last because it requires alot of trial and error on the testers behalf but you can probably balance obvious troubled areas that may favour humans far too greatly after all the geometry is laid out and the map is optimised. There's 2 stages of optimisation when you map but I'll help you out when we get to that stage! I love you Hiji!!! @_@
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Fundado
20 de junio de 2012
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Australia