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Excellent Partnership 6 - Synced Stasis
   
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24/set./2013 às 19:45
11/jun./2014 às 23:47
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Excellent Partnership 6 - Synced Stasis

Em 2 coleções de wildgoosespeeder
Excellent Partnership
9 itens
Remixed Maps
10 itens
Descrição
Inspired by Mevious's Stasis puzzle for coop use.

Once I finished playing Mevious's Stasis, I wanted to do a co-op version for a long time. First implementation was too confusing. Second implementation had technical problems with the PeTI editor. All would have been lost but third time's the charm! This version of the chamber I found something that worked. Hope it works for all of you.

http://www.steamproxy.com/sharedfiles/filedetails?id=71751171
30 comentário(s)
DON.H3IS3NB3RG 1/fev./2023 às 14:54 
great map!
wilsonopen 15/out./2022 às 7:26 
Great map!!
TG 4/out./2017 às 8:24 
Good map, had some tight timing
Elenesski 26/jul./2015 às 20:20 
That was awesome !
Malfaction 10/jul./2015 às 17:44 
Nice! My partner was playing around and we discovered by accident what needed to be done to solve it. Thumbs up!
=MAG= D1B27 9/fev./2015 às 17:31 
That was nuts. 5/5
EnbieFren They/Them 7/nov./2014 às 18:31 
nice
wildgoosespeeder  [autor(a)] 7/ago./2014 às 1:48 
Well originally I tried to use the button method in my map to match his map but it was just not pre-alpha testing right, as mentioned in the description. The second attempt at a coop Stasis map used an angled panel instead of a rail platform. Version three and final method (my current release map) uses a rail platform.
The Sojourner 7/ago./2014 às 0:42 
True, although his map used something a bit less noisy: a button. Anyway, nice puzzle.
wildgoosespeeder  [autor(a)] 6/ago./2014 às 22:42 
Concept map in-game editor. Can't help it really. Mevious's Stasis has similar noise.