Torchlight II

Torchlight II

Onvoldoende beoordelingen
Target Bar Upgrade
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Tags: UI, Keybinds
Bestandsgrootte
Geplaatst op
Bijgewerkt op
240.723 KB
30 apr 2017 om 7:12
24 mei 2017 om 3:54
7 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Target Bar Upgrade

Omschrijving
A modification on the target Health Bar to make it more functional and stress free. Target bar can also be toggled by a keybind to switch it from HUD to overhead display on enemies.

Aside from Target Bar Toggle, this mod has moved the Buff List below target description for best viewing and added a "Weakness Type Indicator" parallel with Damage Type --- credit goes to y. and 7. for introducing it

This is a severed piece of my Torchlight II UI mod.
21 opmerkingen
doudley  [auteur] 14 aug 2024 om 3:13 
Access keyboard setting to apply a shortcut key for this mod.
Lategame 8 aug 2024 om 10:55 
How to enable in the game please?
doudley  [auteur] 6 jul 2018 om 19:17 
if Attack Icon is blinking, it means that the enemy is capable of critical strike.

If Defense Icon is blinking, it means that the enemy has a breakable armor/shield.
Luzzifus 12 mrt 2018 om 12:17 
Hi, awesome mod, I especially like the overhead bar! :genki:
But what does it mean when the attack or defense icon is blinking?
doudley  [auteur] 1 jan 2018 om 16:14 
A keybind will enable the enemy overhead bar. Check keyboard settings for its assignment.
KePe 1 jan 2018 om 11:22 
How can turn on the overhead bar @ enemys?
doudley  [auteur] 15 jun 2017 om 21:42 
Thanks Fede. Although I wish I can make this to be more but without creating a new texture asset, I cannot sway away from the standard design and possible layouts.
Ings 15 jun 2017 om 17:40 
You have my upvote, this has to be the best mod ever
doudley  [auteur] 26 mei 2017 om 10:49 
That's actually very true, I actually thought about it too before when I'm trying the weakness type system to work although I just settled with the weaknesses because these icons look neat and they are not being used by the game. If I'll ever incorporate strength types, I will have to summon my artistic side to create icons of those. ;)
*Yuki* 26 mei 2017 om 6:53 
talking about. Maybe, instead of "weaknesses", show actual defence type of enemies (e.g instead of "they are bad against X" show "they are good against Z")? Cuz most of them are "weak" for everything. Or it wont work?