Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem









Second, and waaay more important: dear overseers, don't forget you'll have trouble interbreeding them later on. Rule of thumb: no common immediate parents. Cousins are ok. So, unless your dwellers are gonna be perfectly leveled and equipped ~ immortal, you better have at least 2-3 such couples. Changing partners also helps. Somehow reflecting your children's mom and dad in their names on-birth helps. Oldschool noble-like chaining, simple middle names, nicknames, indices - whatever your heart tells you is right.
TL;DR: The cake is a lie! No such thing as legendary babies, only babies with higher SPECIAL at birth.
Two things to distinguish:
1. There are legendary dwellers. Those are dwellers with a special name (NPCs/Enemies from Fallout Lore). You need those for the 20+ legendary dweller achievement. A few are from quests; Rest are from lunch boxes
2. There are babies with "improved stats". Some call those "legendary", that is misleading.
They are not legendary, the only difference: They start with higher SPECIAL stats.
You can put any dweller through the 7 training rooms to get 7x10 SPECIAL dwellers; High-Stat babies only save some training time.