Cities: Skylines

Cities: Skylines

71 beoordelingen
1x1 Vertical Parking Lot
   
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Assets: Park
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2.082 MB
25 jan 2016 om 16:11
1 wijzigingsnotitie (weergeven)

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1x1 Vertical Parking Lot

Omschrijving
-Vertical parking lot 1x1, fits everywhere! (YES, IT WORKS)

-$5,000 to place, $10/Week to maintain

-6 Parking spaces, one on top of the other.

-4 Color variants: Red, Blue, Green, Yellow

-2 Bicycle racks

-Requires almost no energy, ~1M@, and ALMOST no trash, though it does have 2 trash cans beside each vending machine.

-4x1 Solar Parking updated for After Dark http://steamproxy.com/sharedfiles/filedetails/?id=607416170
Populaire discussies Alles weergeven (1)
0
15 dec 2017 om 8:08
Any chance for longer lots?
Sapioit
15 opmerkingen
Perisemiotics 5 apr om 20:13 
love it! could do without those vanilla billboards tho :)
klickbuster 25 dec 2021 om 22:22 
Still using this asset daily It fits into my futuristic city setting.
Weazelsun 21 dec 2019 om 14:41 
I love your parking lots, especially since I use Traffic Manager. No more, cars parking in them streets and now in a proper parking area.
DonBandaj 7 okt 2018 om 6:04 
looks super
Ghojo 21 jun 2016 om 7:35 
So is parking spaces actually important for a city in Skylines?
Jelco 3 feb 2016 om 13:14 
Thumbs up for trying to get CO to give modders something to finally make some animations.
Cthullhu  [auteur] 1 feb 2016 om 12:51 
Unfortunately no, I've posted on the forums and I've now reached out through email, hopefully they get back to me eventually. If not for me then for the community that's been scratching their heads.
GCVos 1 feb 2016 om 8:53 
These look really nice! The only thing that bothers me are all the signs, imho they will look better clean.

Btw have you had any luck with vertex imports?
Cthullhu  [auteur] 27 jan 2016 om 12:41 
This is a direct quote from CO "Skeletal animations are not supported. We are keeping a very close eye to support them in the future. Many of the building and props animations you see in the game, such as the wind turbines, waving trees.. are not skeletal meshes and are using vertex animations. For your asset to use those, you simply need to select one of those vertex animated building as template and you will be able to have simple animations on your custom building." Other than this, theres no documentation on animations at all, and what theyve proposed doesnt import into cities skylines, so idk.
Marcy 27 jan 2016 om 12:32 
I really don't see why CO has to make everything either crappy or difficult. The sound system for instance is really difficult and limiting to work with, and apparently custom animations on models are near (if not entirely) impossible.