RimWorld

RimWorld

3,048 ratings
Alpha Genes
40
7
7
3
10
9
11
9
2
3
5
5
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
21.033 MB
22 Nov, 2022 @ 2:02am
22 Aug @ 6:49am
83 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Alpha Genes

Description
[www.patreon.com]

Features

- More than 300 new genes. Some are very low impact, while some are truly game changing.
- 16 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.

A list of genes can be found on this Google Docs document. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1CtbPQq6rouj-7lhVWQdJz4ysWFtxvly1yTYiZ-Si1a4/edit?usp=sharing

Content


























Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not to be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Alpha Animals / Biomes / etc
A: No, though a couple more genes will be added if you have them too

Q: Can I suggest a new gene?
A: Without a doubt! Please use the pinned Suggestions thread or I may not see it

Q: Is it compatible with another mod that adds genes?
A: Depends on what genes such mod adds. Generally speaking, yes. I only assure compat with VE mods and things RedMattis does because he's cool

Q: Does this work with Combat Extended?
A: It should

Q: Does this work with multiplayer mods?
A: No support for any multiplayer mod from me. Updates will probably break it

Q: Reeeeeee, this is bloat!
A: I'm rubber, you are glue

Changelog

Full changelog on GitHub

Credits

Everything created by Allie, Erin and Sarg. Credit for some of the sounds can be seen on a file on the About folder of the mod, or (better) on GitHub

The Forsaken were ported to Biotech by Major Quadrangle and Matsay, who graciously allowed me to adapt their work to this mod. Credit to Kikohi, Trunken and Immortalus for maintaining the Forsakens mod for years, as well as Crisp and ChJees for the original concept of them.

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (2)
1,046
13 hours ago
PINNED: Bug Reports
Sarg Bjornson
901
3
25 minutes ago
PINNED: Suggestions
Sarg Bjornson
2,961 Comments
NebuTheDragon 3 Dec @ 8:10pm 
I feel like the spinnerette ability is SUPER underpowered. you can use it ONCE every THREE HOURS for ten pitiful seconds of stun...can we decrease the charge time? or increase the stun? pls?
lnodiv 2 Dec @ 5:34pm 
I dream of the day we get a xenotype based on the arcturan sky eels. Space-dwelling xenos with eel skin, rapid healing, and that cause heart attacks by punching you. The dream, really.
Sarg Bjornson  [author] 29 Nov @ 4:36am 
I did. You know, the only person whose opinion matters in this issue
lobotomite 29 Nov @ 4:35am 
who tf asked for those forsaken guys, its so annoying to have all of those crafting benches and other trash cluttering my menus
EvilxDabzx 28 Nov @ 11:14pm 
Sarg I believe it was due to incompatibility with "Joe's DND xenotypes" i think.. but I just downloaded the "Character Editor" Mod so this issue is solved for me now. Sorry about all that
Sarg Bjornson  [author] 28 Nov @ 10:56pm 
Not caused by this mod
EvilxDabzx 28 Nov @ 10:42pm 
Hi, i'm encountering an issue where not all of the genes show up in the dev menu. Like some do but then it looks like they get cutoff and it's a black screen i can scroll down
-=GoW=-Dennis 28 Nov @ 3:40am 
You were correct, the first verify files broke it, the second fixed it. Weird.
Sarg Bjornson  [author] 28 Nov @ 2:55am 
No, you have some corrupted files. The last framework update didn't touch audio at all
-=GoW=-Dennis 28 Nov @ 2:52am 
Anyone else getting this since the last VEF Update?

Exception loading UnityEngine.AudioClip from file.
absFilePath: D:\Programme\Steam\steamapps\workshop\content\294100\2891845502\Sounds\AG_GrowlingVoice\Call\AG_Pawn_Growling_Call_b.ogg
Exception: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at RuntimeAudioClipLoader.Manager.SetAudioClipLoadState (UnityEngine.AudioClip audioClip, UnityEngine.AudioDataLoadState newLoadState) [0x00000] in <46372f5dadbf4af8939e608076251180>:0