Company of Heroes 2

Company of Heroes 2

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(4 - 8) Operation Margarethe
   
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Item Type: map
Maps: 4v4
Taggar: MP
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15.620 MB
27 mar, 2014 @ 18:13
13 jul, 2014 @ 15:14
11 ändringsnotiser ( visa )

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(4 - 8) Operation Margarethe

Beskrivning
Conversion/remake of coh1 map Bourguebus ridge by Porta which was based (remake) on the Operation Goodwood map made by Relic.

Popcap 200
Day/night cycle
4 repair stations
4 medic stations


If you guys get sync errors while playing with friends try playing without the western fronts factions (try first playing without US forces) and see what that gives, should be fine then.
51 kommentarer
Wolfie88  [skapare] 30 okt, 2014 @ 7:25 
People who want to have a higher or lower popcap can use this new mod
http://steamproxy.com/sharedfiles/filedetails/?id=333857863&searchtext=
Wolfie88  [skapare] 29 jul, 2014 @ 16:51 
Hi, I didn't test all my maps with friends yet after western fronts release but in all of them (except 2) I use the popcap script I found on, coh2.org . The ones I tested, I encountered sync errors when playing with US troops not when playing with the old factions. It can only be the popcap script then. But before western fronts release these popcap scripts worked fine. I also just copy and pasted them so a comma error can't be be made by me. Anyway, this map is to large to play with just a popcap of 100. I'll leave the popcap as it is, we know that playing without US troops is fine.
Aardvar6 28 jul, 2014 @ 9:59 
I read that this could also be caused by a syntax error, for example, a misplaced comma.
Wolfie88  [skapare] 19 jul, 2014 @ 1:13 
Thx for feedback. If Relic introduced a bug that produces sync errors with their western fronts release, in this case with the US faction, they'll probably patch it out later. Nothing I can do about it. At least you can play fine with the other factions. :)

Ps: Playing this map vs AI only (without people) with US factions or one of my AI teammates as US, plays also fine. Tested it ;)
Aardvar6 18 jul, 2014 @ 10:03 
We play versus the AI only. We can play the map successfully if there are no USF. However, humans playing USF or AI playing USF results in a sync error shortly after game start. Hope this helps.
Lost-Soul 16 jul, 2014 @ 22:57 
NOPE just tried it no luck
Wolfie88  [skapare] 13 jul, 2014 @ 15:22 
Hi, still sync error playing with people ? I just played an other game vs AI. I didn't encounter a problem. I can try to change the script again using a fixed popcap of 200. Playing with and vs AI never gave a problem. Edit: Just updated the map with a new script
Jens 13 jul, 2014 @ 14:21 
Nach Game update unbrauchbar
Wolfie88  [skapare] 11 jul, 2014 @ 7:03 
New update. Changed the script to get rid of the sync error while playing a game with people. Removed the ability for buidling campfires as this might have conflicted with the rest of the script that allowed the change in popcap.
Wolfie88  [skapare] 8 jul, 2014 @ 0:34 
Played a game with friends yesterday, Americans + okw included ... still sync error. :(
Don't know what causes it as I adjusted the starting points to fit US bases. Before western fronts came out this map worked fine. Vs and with AI ( American + okw included) this map still works fine without sync error. So playing with the AI this map can still be enjoyed.